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Valley of Death (WIP)

Posted: 30 Oct 2005, 05:17
by TARevenger
here's another map I threw together

Screenshots below

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if the heightmap looks familiar it's one I'm using in another map but scaled up

Comments?

Posted: 30 Oct 2005, 06:27
by Maelstrom
link?

Posted: 30 Oct 2005, 06:49
by Dragon45
Love the graphics, as well as Geo placement.


Now just put a proper metal map (IE, not too much) and you'll be golden :)

Posted: 30 Oct 2005, 06:50
by Dragon45
Love the graphics, as well as Geo placement.


Now just put a proper metal map (IE, not too much) and you'll be golden :)

Posted: 30 Oct 2005, 08:06
by Warlord Zsinj
Might be interesting to place starting points behind the mountains rather than where you have placed them (ie: top left, bottom right). It could create some more dynamic gameplay, where the way you have placed them curently might be somewhat linear.

Posted: 30 Oct 2005, 10:03
by TARevenger
interesting I just modified it a bit cos I didn't quite like the look of the textures, also put 2 starting and geos points behind the mountains

here's some screens of a me vs 3 ai opponents

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let me know if it looks better or worse

Posted: 30 Oct 2005, 10:46
by Warlord Zsinj
No, I'd keep the geos where they were, not in a very defensible place like behind the mountains. Put them in a spot that is tough to take and defense.

I say keep them in the same place they were for the first map, but keep the new starting points.

I think you will find that this will give the map far more interesting gameplay.

Posted: 30 Oct 2005, 10:50
by [K.B.] Napalm Cobra
Better

Posted: 30 Oct 2005, 18:03
by Dragon45
WZ is right (gasp! :P ) the most interesting battles happen over the coveted resource points. See OTA Lava HighGround for example; the most metal is in the center, and the most action happens to take the center.

Posted: 30 Oct 2005, 21:46
by TARevenger
Yeah your right about the 2 extra geo spots as if it's a 4 player free for all you'd have 2 players fighting out over the geos

I'll recompile the map and lower the metal abit down to 2.3 or something and upload it tomorrow.

Posted: 31 Oct 2005, 01:03
by GrOuNd_ZeRo
Interesting, I made a very similar map actually, it still needs additional testing...

Mine is a bit darker and colder ;) I will post screenshots later tonight.

Posted: 31 Oct 2005, 20:30
by AF
JCAI! I demand an NTAI shot for comparison!

Posted: 31 Oct 2005, 23:11
by TARevenger
I tried to upload this map to fileuniverse but failed so heres a temporary ftp server ftp://219.89.220.77 User name and password is TASpring

currently limited to 4 users

there's also another map to upload which is the rerendered experimental grass map named ValleyofWar.sd7 and screenshots for the map.