Multiple Map loading?
Posted: 25 Oct 2011, 12:28
A bit of brainstorming...
Such feature is rare in RTS games would the Spring Engine be capable of doing so?
What could be done with it:
*-For missions they could make a operating base and would be very usefull for games that got researches and depends on veterancy
This way missions can be maked witout that the Player has to research everything again and can maintain well their units of course you could on single maps doing a base/whatever thing that loads units and carries to other mission and save it and load it on the next mission. I as far as I know Warzone 2100 does that but that would make Spring Engine also more "attractive" and adding a save units with second unit or anything like that but that is not really that much feasible or? Of course there gives alternative way to do this by using alot of Lua feature but this way the player would be able to do several mission at once
*- Eventually easier to manage units so the units they want to save could just dump on the Operating base and good is it.
Possible difficulty:
*-Eventually the whole spring engine needs almost be rewritten again.
*-Would take a while to code.
*-Eventually performance hit.
Alternatives:
*-Use alot of lua magic that the unit's shall be saved gets cargoed and bases no idea how.
Such feature is rare in RTS games would the Spring Engine be capable of doing so?
What could be done with it:
*-For missions they could make a operating base and would be very usefull for games that got researches and depends on veterancy
This way missions can be maked witout that the Player has to research everything again and can maintain well their units of course you could on single maps doing a base/whatever thing that loads units and carries to other mission and save it and load it on the next mission. I as far as I know Warzone 2100 does that but that would make Spring Engine also more "attractive" and adding a save units with second unit or anything like that but that is not really that much feasible or? Of course there gives alternative way to do this by using alot of Lua feature but this way the player would be able to do several mission at once
*- Eventually easier to manage units so the units they want to save could just dump on the Operating base and good is it.
Possible difficulty:
*-Eventually the whole spring engine needs almost be rewritten again.
*-Would take a while to code.
*-Eventually performance hit.
Alternatives:
*-Use alot of lua magic that the unit's shall be saved gets cargoed and bases no idea how.