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Carrier Model

Posted: 22 Oct 2011, 02:43
by sp111kg
Decided to put this up for two reasons. One, Id like some input on how it looks. I like it and it looks good for being my first in my opnion.


Second
How to add textures to it (assuming that means color it and decals)
Image
If the picture messes up right click and open in new window or what have you.

Idea for Mod
Name

Background

Factions
WC
Uses stealth and technology to defeat its opponents.
Strong Points
Air and Sea firepower
Land is moderate.
Base defenses highly accurate.
Special Unit (Depending on how the game works out)
Rodney Class Carrier
Under construction when the war began, the Rodney got its name from a Field Commander who held off RSA attacks for a week while under siege. He was KIA during the last day of the siege. May either replace or be a upgrade to the Regular WC carriers.


RSA
Uses powerful units, relies on brute force.
Strong Points
Land and defenses
Defenses are highly destructive but less accurate than WC.
Razgi Tank
This tank is the supreme ruler. Armed with a high velocity cannon capable of killing any other tank in one shot, its only weakness is its lack of speed and its slow turret movement. Supplement with Shilka V4 tanks.


Ideas for working out certain things.
WC Stealth
WC stealth works like this. RSA radar levels have a smaller rang than that of its WC radar. This helps all WC units be "stealth"
Or
All advance WC units are invisible to radar, but RSA can build observation post to make WC units in LOS appear. Any WC unit in RSA LOS will be on radar.

Re: Carrier Model

Posted: 22 Oct 2011, 04:42
by oksnoop2
I would avoid using spheres. As they create a ton of work down the line for texturing.

Might take a gander at this
http://springrts.com/phpbb/viewtopic.php?f=57&t=10612

Re: Carrier Model

Posted: 22 Oct 2011, 07:24
by sp111kg
Thank you very much. Ill post my new model soon.

Re: Carrier Model

Posted: 22 Oct 2011, 07:47
by sp111kg
The carrier wont let me retexture it. Any help would be apprciated. When i go to UV maping, it takes me to the lay out, and skips the second part.
As in
Part one
Right click etc...
Second
Cut the edges and then continue etc...
Third
lay out.

Any ways. here is my second model. Any comments. Please any advice as well.
Image

Re: Carrier Model

Posted: 22 Oct 2011, 10:15
by Karl
Combine everything then you wont have several uv mapping

Spring only supports one

Re: Carrier Model

Posted: 22 Oct 2011, 12:14
by knorke
2nd model is an improvement :)
But you model big parts out of very few polygons while making small details with lot of polygons. It should be the other way around.

Re: Carrier Model

Posted: 22 Oct 2011, 21:24
by maackey
Huh? Generally you want fewer polygons for something big and flat, and more for small details. In your case specifically though, sp111kg, the hull needs more polygons, and the turrets/other misc details need less.

Its not that they need less polygons because you are over some set limit of polygons you are using, but to get something that *looks exactly the same* you could do with far less polygons. Your shapes are very blocky.

If you have a reference picture of the boat it can make things a million times easier because then you have a much better idea of what to change to actually get your model to look correct.

If you don't have a reference picture, draw one. (front, top, side views should be good enough) If you can't draw, well draw it anyway. Because your head is never a good place to store information. Stuff gets mushed around too easily and by the time you're halfway done you've forgotten what the boat is supposed to look like.

I'd like to get back into modeling again... sigh

PS: Keep up the good work! :) Save your stuff often and make backups. (and then after years of practice you can have a really neat timeline of your progress) When (not if) something goes wrong you don't want to lose hours or days of hard work.

Re: Carrier Model

Posted: 23 Oct 2011, 01:20
by sp111kg
]Thanks for the advice. As for the block looking structures. I based them off the US Tichonderoga class, and they always seem block like to me.
How ever, for a no block looking model I present the following


WC Stealth Ship
ScreenHunter_03 Oct. 22 17.08.gif
(27.23 KiB) Downloaded 3 times
WC Bomber
ScreenHunter_04 Oct. 22 17.09.gif
(29.97 KiB) Downloaded 3 times
WC Tank
ScreenHunter_02 Oct. 22 17.08.gif
ScreenHunter_02 Oct. 22 17.08.gif (19.64 KiB) Viewed 6803 times

Re: Carrier Model

Posted: 23 Oct 2011, 10:49
by Karl
You need to seperate Cannon from the Turret to make it properly rotate to it

Every pieces that should rotate needs to be seperated because Spring uses Move and Rotate/Spin etc... command in cob/lua unit script, like on Total Annihilation.

The cannon should have more cylinder shaped

And try to form other shapes with Cubes and Cylinder etc... not only N-Cube

Re: Carrier Model

Posted: 23 Oct 2011, 15:53
by rattle
very gut

Re: Carrier Model

Posted: 23 Oct 2011, 15:59
by knorke
the gun barrels look like sharp needels, try using a 8 sided cylinder or something.

Re: Carrier Model

Posted: 23 Oct 2011, 19:30
by MidKnight
You're improving!
You're still wasting polies, but that's okay. Dnt worry about that.
Keep practicing! A lot of issues will fix themselves as you become more experienced. :-)

Re: Carrier Model

Posted: 25 Oct 2011, 05:42
by sp111kg
Thanks for the comments. That tank, i decided will be a tank destroyer. So it will have a fixed turret to off set its high damage.

If any one is intrested in helping me, let me know. Im already planning the game. No name yet, but its gonna be in the near future setting.
Factions as of now
WC and RSA.

Re: Carrier Model

Posted: 25 Oct 2011, 21:45
by [KO1]Makita
Your models suck. gb2paint

[User was banned for this and other posts]

Re: Carrier Model

Posted: 16 Nov 2011, 02:18
by Forboding Angel
Rattle created a smurf account?

Re: Carrier Model

Posted: 16 Nov 2011, 03:25
by AF
Don't be silly, Rattle could never troll, he's an outstanding citizen and a perfect role model. He's never said or done anything remotely negative and if we all aspired to follow his path we wouldn't have trolls in this community

Re: Carrier Model

Posted: 16 Nov 2011, 03:28
by Forboding Angel
This forum needs +1 buttons for individual posts (would be quite easy to implement actually).

Re: Carrier Model

Posted: 16 Nov 2011, 03:40
by luckywaldo7
Forboding Angel wrote:This forum needs +1 buttons for individual posts (would be quite easy to implement actually).
Image luckywaldo7 likes this.

Am I doing it right?

Re: Carrier Model

Posted: 16 Nov 2011, 06:30
by Das Bruce
Can we integrate facebook plox?

Re: Carrier Model

Posted: 16 Nov 2011, 23:12
by Forboding Angel

Code: Select all

<!-- Place this tag where you want the +1 button to render -->
<g:plusone size="small"></g:plusone>

<!-- Place this render call where appropriate -->
<script type="text/javascript">
  (function() {
    var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true;
    po.src = 'https://apis.google.com/js/plusone.js';
    var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s);
  })();
</script>

See? Easy. Just throw the script in the header, and the plusone tag in the loop.