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Mission editor triggers

Posted: 19 Oct 2011, 20:34
by Columbus
If I understand correctly, then the mission editor triggers work so that if any of the conditions are true, it will trigger?

Can I have conditions, which keep the trigger from executing, even if other conditions are true?

E: For example, if I want a trigger to be active only in a specific timeframe.

Or am I missing something?

Re: Mission editor triggers

Posted: 19 Oct 2011, 22:40
by Columbus
Anybody? :roll:

I suppose there's the option for a custom condition, but how do those work? syntax?

Re: Mission editor triggers

Posted: 19 Oct 2011, 23:05
by knorke
been a while...
isnt there something like AND & OR to combine conditions?

Re: Mission editor triggers

Posted: 19 Oct 2011, 23:08
by Columbus
I don't see any logic operators anywhere.

E: Or where should I put them? In the name of the condition? :-)

This is keeping me from having any complex activities in the missionS.

Re: Mission editor triggers

Posted: 20 Oct 2011, 02:21
by Columbus
OK, I figured out a way, how to do this by using perverted multi-event chains :roll:

Now gunna make som kewl missions with a storyline 8)