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Plesiosaur & Zulu
Posted: 05 Oct 2011, 15:15
by ShineSmith
Plesiosaur & Zulu:
Can we have these units tog-able by the "other" mod options section, similar to xta expansion pack and xtAIDS pack please.
These units tend to be spammed by the AI's, and whilst they offer a juicy XP bonus to the coms dgun; they are very annoying in game when AI has them [blocking paths, etc]. My friends and I find ourselves fliddaling around the unit restriction section every match.
Do others feel the same?
Re: Plesiosaur & Zulu
Posted: 05 Oct 2011, 15:46
by smoth
or you could make a mutator.. just saying it is probably 10 minutes of work.
Re: Plesiosaur & Zulu
Posted: 05 Oct 2011, 17:54
by knorke
ShineSmith wrote:My friends and I find ourselves fliddaling around the unit restriction section every match.

More a problem with the lobbies, save/load for banned units would be nice.
http://projects.springlobby.info/issues/1623
Plesiosaur & Zulu are the landboats?
Imo unlike the lolzy xtaaids units they fit into the game and so a modoption to disable them just because AIs fail is not a good solution.
Next one would need a "no heavy fusion" modoption because some AI stalls trying to build them etc.
So if somebody wants to make this as a modoption I would suggest calling it "banned units" and make it so that it accepts a string in the form of "arm_zeus, core_heavy_fusion, arm_air_factory"
That would also work with c&p and thus you would have save & load

Re: Plesiosaur & Zulu
Posted: 06 Oct 2011, 11:52
by Jools
Can't you already disable single units?
Re: Plesiosaur & Zulu
Posted: 06 Oct 2011, 12:18
by AF
You could always expand Shards taskqueues to support XTA better. Shard could do XTA, but it has no idea what to build at the moment
Re: Plesiosaur & Zulu
Posted: 06 Oct 2011, 17:44
by ShineSmith
smoth wrote:or you could make a mutator.. just saying it is probably 10 minutes of work.
yeah man fair point
Re: Plesiosaur & Zulu
Posted: 13 Oct 2011, 01:48
by knorke
More a problem with the lobbies, save/load for banned units would be nice.
...and of course that already exists

Never noticed myself, but in springlobby you can save multiple preses. The buttons are under the map/modoptions and it saves unit limitations as well.