NTAI 0.25 + miscellaneous
Posted: 28 Oct 2005, 23:17
NTAI 0.25
I'd have released this in the NTAI thread but this is somewhat different as I'm having to package it with other binaries, some fo which people dont have.
I have 2 compiled versions of NTAI here. NTAIx.dll works with v0.65b2 only.
NTAI.dll works only with the supplied versions of spring.exe and the recently supplied version fo spring with S30 mdoel format support.
NTAI arguably runs better on the modified binaries.
The modified binaries also have the switch for ghosted buildings itnegrated into them, aswell as prioritized messages in the console. A modified settings.exe has been provided to change this. The code for the changes is at fileuniverse but has not been uploaded to the cvs yet.
Changes:
Metal palcement is mroe accurate
AI will scout properly now
AI will attack you rather than simply send units to an estimated enemy start position.
AI builds a better range of lvl 2 kbots
AI doesnt stall under the changes made in the interface anymore.
Download from file unvierse
A version of JCAI compatible with the modified version is available at the spring cvs but it obviously hasnt been playtested by zaphod yet as it crashes on load, therefore ti wasnt included in the package above. A version of ZcAIn wasnt available either.
Any bugs, post on the board at darkstars or email me, bu really it's supposed to be crashless.
I'd have released this in the NTAI thread but this is somewhat different as I'm having to package it with other binaries, some fo which people dont have.
I have 2 compiled versions of NTAI here. NTAIx.dll works with v0.65b2 only.
NTAI.dll works only with the supplied versions of spring.exe and the recently supplied version fo spring with S30 mdoel format support.
NTAI arguably runs better on the modified binaries.
The modified binaries also have the switch for ghosted buildings itnegrated into them, aswell as prioritized messages in the console. A modified settings.exe has been provided to change this. The code for the changes is at fileuniverse but has not been uploaded to the cvs yet.
Changes:
Metal palcement is mroe accurate
AI will scout properly now
AI will attack you rather than simply send units to an estimated enemy start position.
AI builds a better range of lvl 2 kbots
AI doesnt stall under the changes made in the interface anymore.
Download from file unvierse
A version of JCAI compatible with the modified version is available at the spring cvs but it obviously hasnt been playtested by zaphod yet as it crashes on load, therefore ti wasnt included in the package above. A version of ZcAIn wasnt available either.
Any bugs, post on the board at darkstars or email me, bu really it's supposed to be crashless.