Units scaling
Posted: 27 Sep 2011, 20:10
Hey guys,
I think some of you were facing the same problem we do, now.
I took the Spring tutorial game, created a nuew vehicle unit, did the scripting, the texturing, the modification of the builder and all works fine except one:
My unit looks like a RC version of my unit, it is 10 times smaller than it should be. What do I have to do to get it the size I want to have? Is there a way to tell the engine by script it should scale the unit?
Another thing is: My wheels are spinning around the X-Axis of the car, not around it's own X-Axis. So they are looping in the air und then underground. Did we forget something in upspring in order to make them work correctly or is the command Spin(tire,x_axis,rad(90),rad(30)) not correct?
Thanks in advance,
LaRiKa
I think some of you were facing the same problem we do, now.
I took the Spring tutorial game, created a nuew vehicle unit, did the scripting, the texturing, the modification of the builder and all works fine except one:
My unit looks like a RC version of my unit, it is 10 times smaller than it should be. What do I have to do to get it the size I want to have? Is there a way to tell the engine by script it should scale the unit?
Another thing is: My wheels are spinning around the X-Axis of the car, not around it's own X-Axis. So they are looping in the air und then underground. Did we forget something in upspring in order to make them work correctly or is the command Spin(tire,x_axis,rad(90),rad(30)) not correct?
Thanks in advance,
LaRiKa