Can Spring be used to make a game like Freedom Force?
Posted: 05 Sep 2011, 08:43
Would it be practical to use Spring to make a game like Freedom Force?
Off the top of my head, things that Freedom Force does that I'm not sure Spring supports:
* Using up "energy" to make attacks.
* "Overpowering" attacks so they do more damage but use less energy.
* The ability to pick up objects and either throw them or wield them like clubs.
* The RPG-like ability to "level up" abilities through the expenditure of character points during play.
In short, Freedom Force is an RPG-like squad-based RTS rather than a large-scale RTS like TA.
Is this the sort of thing that could be done in Spring via a mod or would it require significant code changes?
Thanks.
Off the top of my head, things that Freedom Force does that I'm not sure Spring supports:
* Using up "energy" to make attacks.
* "Overpowering" attacks so they do more damage but use less energy.
* The ability to pick up objects and either throw them or wield them like clubs.
* The RPG-like ability to "level up" abilities through the expenditure of character points during play.
In short, Freedom Force is an RPG-like squad-based RTS rather than a large-scale RTS like TA.
Is this the sort of thing that could be done in Spring via a mod or would it require significant code changes?
Thanks.