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Beta Release for TA:WD?

Posted: 27 Oct 2005, 05:30
by GrOuNd_ZeRo
I am still tweaking WD weapons, they most likely will all be models, at the very least the aircraft guns and rockets.

Otherwise I can release quite soon! would you like a Beta release soon?

Posted: 27 Oct 2005, 06:25
by Doomweaver
Give us the beta you selfish dick, lol I am just kidding, what's new in this release?

Posted: 27 Oct 2005, 06:32
by SwiftSpear
Do we have boats yet? Boats are liquid hawt!

Posted: 27 Oct 2005, 07:23
by FolCan
Navy... wheres our navy ... lol

Posted: 27 Oct 2005, 07:30
by Zoombie
I'd rather have a good game then an Okay Beta!

Posted: 27 Oct 2005, 07:50
by FizWizz
well, faster beta-releases mean faster input and bug-finding, so I would support beta releases (not for every small little version though)

Posted: 27 Oct 2005, 12:20
by Guessmyname
So long as you fix that bug wherein one of the tanks shoots factories inseats of rounds, I'll be fine

Posted: 27 Oct 2005, 12:43
by SwiftSpear
Guessmyname wrote:So long as you fix that bug wherein one of the tanks shoots factories inseats of rounds, I'll be fine
That's a feature.

Posted: 27 Oct 2005, 13:26
by Storm
Upload it already!!

Posted: 27 Oct 2005, 13:51
by raikitsune
**coughs** im not one of the selfish people who wants it now honest (psst just send it to me i promise i won't give it to anyone else **wrings hands** you know you want to) :wink:

Posted: 27 Oct 2005, 13:52
by maestro
hi gz, when will ppl able to play mospact in single game and how to do that ? so i can test what i made.... :(

Posted: 27 Oct 2005, 14:03
by Torrasque
I've replied "No, Better to wait with it." But it's certainly because I'm not a fan of WD :?
Or perhaps, say that's just a testing release and the goal is to correct bug and not to play.

Posted: 27 Oct 2005, 16:39
by FizWizz
Torrasque wrote: say that's just a testing release and the goal is to correct bug and not to play.
Hear Hear! it would actually be bad if the WD fan-base became divided between those who prefer latest beta and latest full version...

Posted: 27 Oct 2005, 20:20
by Gabba
GrOuNd_ZeRo, do whatever motivates you to work more on the project! So if releasing a Beta does that for you, go 4 it.

Posted: 27 Oct 2005, 23:55
by GrOuNd_ZeRo
Maestro, there are a few ways to play simple games.

JCAI supports WD, the only thing that is needed is a decent AI profile for it....

Random Enemies, I made a script for it, it's not very survivable but it gives the player a good chance to play...

I will release a Beta soon, just making sure all the embarrasing bugs are gone...

Posted: 28 Oct 2005, 15:04
by raikitsune
:o yay **dances** thank you GZ

Posted: 30 Oct 2005, 13:58
by Tim Blokdijk
Add my sounds please, I know it's probably easy to do myself but I'm no Windows user and I know little about the file structures inside the mod packages.

Also please release it in zip format, I understand Spring supports zip and that will make your mod usable for testing the Linux port.
7-Zip has big problems under Linux plain zip works like a charm.

Posted: 03 Nov 2005, 20:45
by raikitsune
so ummmm (bump) any approx release date for this?

Posted: 04 Nov 2005, 05:44
by GrOuNd_ZeRo
I'm a little bit scared to release it...but hopefully this weekend...

Posted: 04 Nov 2005, 06:08
by maestro
hi GZ,
I found MAX 6 and up too heavy for my comp and max 5 cant run the max to s3o plugins....
could u help me converting model to s3o format ?
ill send models and everything (including uvw file)
Also the system only use 1 uvw channel not ?