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Outline BA!
Posted: 09 Aug 2011, 19:09
by Karotte
Hi, a sugestion: take the Outline-Widged of Zero-K and insert it in the Standard-Widgets of BA.
Why? just have a look
Before:

After:
MFG
Karotte!
Re: Outline BA!
Posted: 09 Aug 2011, 19:39
by KaiserJ
hehe i use this already :)
but it looks nice, doesn't it? obscures the simplicity of the texture so you can concentrate on the contrasts and geometry
edit : try with blobshadow instead of teamplatter
Re: Outline BA!
Posted: 09 Aug 2011, 19:45
by dansan
Holy shit - spring has a comic-renderer - how cool is that!
Can I please have an impressionistic renderer for the map and an anime-renderer that draws big eyes on the coms face

Re: Outline BA!
Posted: 09 Aug 2011, 20:19
by Karotte
@dansan download Zero-K, unpac it, and copy the outlinewidget to your widgetdirctory
Re: Outline BA!
Posted: 09 Aug 2011, 21:18
by luckywaldo7
Huh, it seems to not be on widget database.
For anyone interested in using it, here is a link to just the widget:
http://zero-k.googlecode.com/svn/trunk/ ... utline.lua
Re: Outline BA!
Posted: 09 Aug 2011, 22:37
by TheFatController
BA should IMO not seek to include every cool widget there is.
Widgets should be an external thing you go and find and download and pick to your own taste (and develop your own, I got into spring mod development and lua out of a desire to try making my own widget).
Re: Outline BA!
Posted: 09 Aug 2011, 23:05
by Wombat
oh, i love that widget but didnt consider using it in BA, nice !
anyone know whats the performence cost ?
Re: Outline BA!
Posted: 10 Aug 2011, 04:35
by oksnoop2
Yeah outliner looks great. It seemed to kill my amd 3400 mobility chip in my old laptop when I played ct on it.
Re: Outline BA!
Posted: 10 Aug 2011, 11:01
by Karotte
anyone know whats the performence cost ?
By me its aproximately ~10 Frames less