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My Mod crash

Posted: 08 Aug 2011, 20:57
by Super Mario
Any ideas on what the problem is?

Re: My Mod crash

Posted: 08 Aug 2011, 21:07
by knorke
can not see crash message.
[f=0000561] Press Shift+esc to access the quit menu
[f=0000699] User exited
wrong infolog?

Re: My Mod crash

Posted: 08 Aug 2011, 21:41
by Super Mario
Woops here is the correct one

Re: My Mod crash

Posted: 08 Aug 2011, 21:45
by smoth
Error between keyboard and chair, these are quite common actually

Re: My Mod crash

Posted: 08 Aug 2011, 22:20
by Super Mario
smoth wrote:Error between keyboard and chair, these are quite common actually
Are you going to help me fix this problem or your here just to spite me?

Re: My Mod crash

Posted: 08 Aug 2011, 23:21
by knorke
[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
hm, not really that helpful. check/post the unitdef that you last edited when it was still working.

Re: My Mod crash

Posted: 09 Aug 2011, 00:01
by Super Mario
knorke wrote:
[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
hm, not really that helpful. check/post the unitdef that you last edited when it was still working.
The unitdef that is depended on or the mod itself?

Re: My Mod crash

Posted: 09 Aug 2011, 00:09
by FLOZi
Crash is in https://github.com/spring/spring/blob/0 ... er.cpp#L92

So yeah looks like a seriously borked unitdef.
The unitdef that is depended on or the mod itself?
That... didn't make any sense.

Re: My Mod crash

Posted: 09 Aug 2011, 00:20
by knorke
The unitdef that is depended on or the mod itself?
think he is trying to make chicken defense work with Tech A.
are you making a mutator or trying to combine the games into one file?
It is probally easiest if you just upload the whole thing and write what you did so far.
But with that error message from spring that is not much one can do but guess :?

Re: My Mod crash

Posted: 09 Aug 2011, 01:15
by smoth
Super Mario wrote:your here just to spite me?
Super Mario wrote:your here
Super Mario wrote:your

why did you make a new thread?

Re: My Mod crash

Posted: 09 Aug 2011, 01:22
by Super Mario
smoth wrote:
Super Mario wrote:your here just to spite me?
Super Mario wrote:your here
Super Mario wrote:your

why did you make a new thread?
Get out.
FLOZi wrote: That... didn't make any sense.
Unitdef with TA or my hacked mod?
knorke wrote:
The unitdef that is depended on or the mod itself?
think he is trying to make chicken defense work with Tech A.
are you making a mutator or trying to combine the games into one file?
It is probally easiest if you just upload the whole thing and write what you did so far.
But with that error message from spring that is not much one can do but guess :?
Making a mutator. Basically the only thing I change was the modinfo.
I change it's dependency from BA to TA. Should work since I'm pretty sure that TA is compatible with BA.

Re: My Mod crash

Posted: 09 Aug 2011, 01:28
by FLOZi
No it isn't. You can't just take the TA files and run them in Spring.

Re: My Mod crash

Posted: 09 Aug 2011, 02:18
by Super Mario
FLOZi wrote:No it isn't. You can't just take the TA files and run them in Spring.
I was referring to Tech annihilation, not total annihilation. The TA files themselves run fine in spring.

Re: My Mod crash

Posted: 09 Aug 2011, 02:24
by FLOZi
Ah. Who called it that ffs. :regret:

Post the modinfo?

Re: My Mod crash

Posted: 09 Aug 2011, 02:28
by knorke
well, post the modinfo then. Same problem as in that other thread.
you have given basically no info or stuff to look at.
Maybe ask TheFatController has he made chicken defense for BA and recently updated it.
Or first try to make a mutator that contains nothing but one extra unit, then work from there.

Re: My Mod crash

Posted: 09 Aug 2011, 02:33
by Super Mario
Here is the mod info.