My Mod crash
Posted: 08 Aug 2011, 20:57
Any ideas on what the problem is?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
wrong infolog?[f=0000561] Press Shift+esc to access the quit menu
[f=0000699] User exited
Are you going to help me fix this problem or your here just to spite me?smoth wrote:Error between keyboard and chair, these are quite common actually
hm, not really that helpful. check/post the unitdef that you last edited when it was still working.[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
The unitdef that is depended on or the mod itself?knorke wrote:hm, not really that helpful. check/post the unitdef that you last edited when it was still working.[f=0000000] Loading unit definitions
[f=0000000] Spring 0.82.7.1 (0.82.7.1) has crashed.
That... didn't make any sense.The unitdef that is depended on or the mod itself?
think he is trying to make chicken defense work with Tech A.The unitdef that is depended on or the mod itself?
Super Mario wrote:your here just to spite me?
Super Mario wrote:your here
Super Mario wrote:your
Get out.smoth wrote:Super Mario wrote:your here just to spite me?Super Mario wrote:your hereSuper Mario wrote:your
why did you make a new thread?
Unitdef with TA or my hacked mod?FLOZi wrote: That... didn't make any sense.
Making a mutator. Basically the only thing I change was the modinfo.knorke wrote:think he is trying to make chicken defense work with Tech A.The unitdef that is depended on or the mod itself?
are you making a mutator or trying to combine the games into one file?
It is probally easiest if you just upload the whole thing and write what you did so far.
But with that error message from spring that is not much one can do but guess
I was referring to Tech annihilation, not total annihilation. The TA files themselves run fine in spring.FLOZi wrote:No it isn't. You can't just take the TA files and run them in Spring.