A much better heightmap...
Posted: 03 Aug 2011, 07:37
Here's a new map. It's designed to look natural and have small variations, while still being tactical and symmetrical.
Height.png is the full height map. I can generate a much larger one without loss of detail, but the one here would make a medium size map.
Graphic.png shows an example texture map, with crude shadowing to give an idea of the elevations.
I have not yet tested this for buildyness or passability, but it should work fine.
Height.png is the full height map. I can generate a much larger one without loss of detail, but the one here would make a medium size map.
Graphic.png shows an example texture map, with crude shadowing to give an idea of the elevations.
I have not yet tested this for buildyness or passability, but it should work fine.