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Half of Map is White

Posted: 25 Oct 2005, 16:16
by Wannes
As you can see on the screenshot half of my map is white : (
you can still walk on it, and color it black when shooting on it etc
even my heightmap is applied
as you can see on the minimap the texture file I used didn't ahve this white thing
I tried a few things, used mothers mapconv and the normal one . . . same result

anyoen has a clue whats happening?
Image[/img]

Posted: 25 Oct 2005, 17:30
by AF
Are you sure this isnt a one off fluke? I had that when loading brazilian battlefields oneday, a lot of the squares where blackened and wouldnt go back, reloading fixed it, does ti still do it if you feed the map back into mapconv?

Posted: 25 Oct 2005, 17:31
by GrOuNd_ZeRo
Did you by chance mess with view distance?

Posted: 25 Oct 2005, 20:15
by Wannes
its gettign stranger I made new map, and it doesn't have these problems so if I don't get it again on new maps its ok

I tried changing smd files etc allwyas the same I noticed too my texture map is applied wrong anotehr thing that deosn't happens on mt new map

aah well thx for reading : )

Posted: 25 Oct 2005, 20:17
by aGorm
ahh did you replace your texture file after you remade your map? Or did you use any of the borrow tiles from another file capabilities?

Just curios...

aGorm