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XTA Speed 0.1

Posted: 29 Jul 2011, 20:22
by ShineSmith
XTA Speed Version: 0.1
DOWNLOAD http://springfiles.com/spring/games/xta-speed

XTA Speed:
Its xta on steroids, 33% FASTER with new FX and a few balance changes.

You must also download xta 9.66 to play this game.

Includes the changes of 9.665Beta by DeadNightWarrior !!!! :lol:

******************Balance*****************

Min Game Speed pre set 1.3
Metal Extraction Multiplier 0.7
Energy Multiplier 0.7
BuildSpeed Multiplier 0.7
Capture - 1/3 (Floris's cheeky find lol)

Raven: DAMAGE 500 was 800, Accuracy 400,Missiles hit what there suppose to and don't fly off all over the place!

+Geo t2 arm & core [stats by Barto]
+kbot t2 flak arm & core

Moho Mine -100E Running cost [1/3 cheaper]

***********FX*************

Added lups shockwaves lua by "jK"
Added fx reclaim shards lua and textures by "TheFatController"

New Roach FX
New Artillery FX
New Flak FX

Gimp renamed to "Pimp" + new model and weapon

*******other**********

Reclaim Method changed to gradual. Dont have to wait untill 100%

announce kills lua by Jools, zwzsg

lasers and missiles/rockets fire through trees, units stomp trees
[MT/crasher can now be used effectively on forest maps]

Re: XTA Speed 0.1

Posted: 29 Jul 2011, 20:25
by ShineSmith
ok ok, oksnoop has a point, some 1 trash this thread for me plz

http://springrts.com/phpbb/viewtopic.php?f=48&t=26525

Re: XTA Speed 0.1

Posted: 29 Jul 2011, 20:25
by Jools
Here's the new version of the kill announcer, which doesn't add the name of the spectator to the killer name.

Re: XTA Speed 0.1

Posted: 30 Jul 2011, 02:21
by abma
next time pack the archive non-solid. next spring release will refuse to load it.

Re: XTA Speed 0.1

Posted: 30 Jul 2011, 12:25
by ShineSmith
Ah ok abma, thanks for the heads up :-)