Help needed: builds of mapconv and more
Posted: 23 Oct 2005, 19:51
***ALL problems solved now***
my problem turned out to be i uses white when I wanted to represent "nothing" but you got to use black coz white is made of all colors so motehrs map conv freaks out whne it gets a featuremap full of geo's
I'm going to write a nice decent tutorial because the two existign once (althought they learned me alot) have some very important information (like the thing about using black for representing nothing
cheers and thx to all who replied
*** PROBLEM SOLVED***
I put the smf and smt file in the maps dir and forgot to delete em afterwards nwo eevrythign I started my map he loaded them in staid of my .sd7 one
Only one question left: Which version of mapconv do you use?
ok I read the 2 tutorials on the wiki and another one i found on google
Using the things they expalin I got to make my map and ran it in spring
there are a few problems:
- when I use green in my map it is covered with trees
- heightmap didn't seemed to be used its all flat
- map was full of metal and my metal map isn't
I found a version of mapconv that says it doesn't fills up map with trees, I tried it but it only creates 1 file and I need 2 (I take the smd from another file and edit) I tried using that file and the one the other mapconv proggy compiled but same effect
then I Dlded the latest Mother Mapconv but when I try to use it (with a featuremap) it asks for geo's location: and I get a windows error saying the program had a fatal error
I put the geo bmp in the folder and tried giving it differant names but it I keep getting the error
another problem I have is that spring doesn't seems to be able to read my smd file altough I included it in the archive (in/maps)
would be very nice if someone could do this:
- tell me which verison of mapconv he uses and give me a link
- include an archive with a very basic tex, metal, height and feature bmp's that have proven to work and also the exact text command you use for mapconv
an smd file would be very nice too
like this I can test where it goes wrong for me
if I get all this to work I'm going to write a decent tutorial for the wiki that explains which version to use, how to create a simple texture file using photoshop (with screens), how to get mapconv to work if you don't know alot about dos, and hwo to make the sd7 file
cheers! and thanks to those who wrote the existing tutorials!
my problem turned out to be i uses white when I wanted to represent "nothing" but you got to use black coz white is made of all colors so motehrs map conv freaks out whne it gets a featuremap full of geo's
I'm going to write a nice decent tutorial because the two existign once (althought they learned me alot) have some very important information (like the thing about using black for representing nothing
cheers and thx to all who replied
*** PROBLEM SOLVED***
I put the smf and smt file in the maps dir and forgot to delete em afterwards nwo eevrythign I started my map he loaded them in staid of my .sd7 one
Only one question left: Which version of mapconv do you use?
ok I read the 2 tutorials on the wiki and another one i found on google
Using the things they expalin I got to make my map and ran it in spring
there are a few problems:
- when I use green in my map it is covered with trees
- heightmap didn't seemed to be used its all flat
- map was full of metal and my metal map isn't
I found a version of mapconv that says it doesn't fills up map with trees, I tried it but it only creates 1 file and I need 2 (I take the smd from another file and edit) I tried using that file and the one the other mapconv proggy compiled but same effect
then I Dlded the latest Mother Mapconv but when I try to use it (with a featuremap) it asks for geo's location: and I get a windows error saying the program had a fatal error
I put the geo bmp in the folder and tried giving it differant names but it I keep getting the error
another problem I have is that spring doesn't seems to be able to read my smd file altough I included it in the archive (in/maps)
would be very nice if someone could do this:
- tell me which verison of mapconv he uses and give me a link
- include an archive with a very basic tex, metal, height and feature bmp's that have proven to work and also the exact text command you use for mapconv
an smd file would be very nice too
like this I can test where it goes wrong for me
if I get all this to work I'm going to write a decent tutorial for the wiki that explains which version to use, how to create a simple texture file using photoshop (with screens), how to get mapconv to work if you don't know alot about dos, and hwo to make the sd7 file
cheers! and thanks to those who wrote the existing tutorials!