Brink sucks
Posted: 19 Jun 2011, 22:17
Man, Brink is one shitty game. The central structure of the game is unsalvageable garbage. So it's a team FPS with neat stuff like extensive weapon and character customization and parkour movement. Fine.
Where it breaks down is what you do with all that: There are eight maps that all work like the Assault game type you know from UT except there are no side changes. One match consists of one team attacking and the other defending (there's an option to play both rounds and go for the faster time but it's clearly not designed around that). If the attackers fulfill their goals within the time limit they win, if not the defenders win. There's always only one main objective in play so all 20 or so players fight over one small place in the map. That can be best described as a clusterfuck.
Since the game is designed around defenders winning regularly (as opposed to assault where only a very good team can prevent the other from finishing) it's designed to encourage stalemates. Winning or losing by the clock really isn't a fun thing (I once read that time limits are lazy game design used by people who can't come up with a proper loss condition). Fighting for half an hour over one objective that's balanced so it's pretty doable to defend it for the whole half hour is not fun. Often the objectives get heavily bunkered down and as there's no early-late game progression the balance in the first minute is the same as in the last* it's a constant repetition of attacking and failing until you get lucky and the defender's bots got distracted by something shiny on the other end of the map, leaving you alone until you complete the mission. You'll spend more time running to the objective after a respawn than actually fighting.
Who decided that an asymmetrical multiplayer game like that was a good idea? Who decided that having a 20 person game with fairly large maps should only have one objective in play at a time in a room that can't even fit those 20 people? Did they think the secondary objectives like capturing control posts that give tiny boosts would be enough to disperse players and avoid a total clusterfuck in the middle?
And who thought that this mess of a game could retail for 70 Euros? I got it as part of an Amazon deal out of curiosity, the deal was good enough that I could count the game as a total writeoff and still have saved plenty of money on the other games in the deal. I can't imagine how horrible it must be for people who saw all the hype and decided to pay full retail price for this. Section 8 Prejudice is more deserving of a full retail release than Brink. Hell, Blacklight: Tango Down has more content than Brink.
*= The bots are intentionally dumbed down until the game reaches the final minute. Makes it even more stupid.
Where it breaks down is what you do with all that: There are eight maps that all work like the Assault game type you know from UT except there are no side changes. One match consists of one team attacking and the other defending (there's an option to play both rounds and go for the faster time but it's clearly not designed around that). If the attackers fulfill their goals within the time limit they win, if not the defenders win. There's always only one main objective in play so all 20 or so players fight over one small place in the map. That can be best described as a clusterfuck.
Since the game is designed around defenders winning regularly (as opposed to assault where only a very good team can prevent the other from finishing) it's designed to encourage stalemates. Winning or losing by the clock really isn't a fun thing (I once read that time limits are lazy game design used by people who can't come up with a proper loss condition). Fighting for half an hour over one objective that's balanced so it's pretty doable to defend it for the whole half hour is not fun. Often the objectives get heavily bunkered down and as there's no early-late game progression the balance in the first minute is the same as in the last* it's a constant repetition of attacking and failing until you get lucky and the defender's bots got distracted by something shiny on the other end of the map, leaving you alone until you complete the mission. You'll spend more time running to the objective after a respawn than actually fighting.
Who decided that an asymmetrical multiplayer game like that was a good idea? Who decided that having a 20 person game with fairly large maps should only have one objective in play at a time in a room that can't even fit those 20 people? Did they think the secondary objectives like capturing control posts that give tiny boosts would be enough to disperse players and avoid a total clusterfuck in the middle?
And who thought that this mess of a game could retail for 70 Euros? I got it as part of an Amazon deal out of curiosity, the deal was good enough that I could count the game as a total writeoff and still have saved plenty of money on the other games in the deal. I can't imagine how horrible it must be for people who saw all the hype and decided to pay full retail price for this. Section 8 Prejudice is more deserving of a full retail release than Brink. Hell, Blacklight: Tango Down has more content than Brink.
*= The bots are intentionally dumbed down until the game reaches the final minute. Makes it even more stupid.