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New Map : WarpVal
Posted: 04 Jun 2011, 01:23
by BaNa
Re: New Map : WarpVal
Posted: 04 Jun 2011, 01:37
by Gota
looks cool.
What are those green and orange patches?
Re: New Map : WarpVal
Posted: 04 Jun 2011, 01:38
by knorke
id guess they mark the teleports he mentioned.
looks good and would like to play it sometime but 24x12 is above the limit my pc can handle lategame.
Re: New Map : WarpVal
Posted: 04 Jun 2011, 01:40
by BaNa
Gota wrote:looks cool.
What are those green and orange patches?
They are the teleporters. Each one will take your units to the other one with same color. It is basically symmetrical. If you are on the left side you have to have units going towards right to teleport, if on the right side, units have to go left.
Re: New Map : WarpVal
Posted: 04 Jun 2011, 01:47
by Jazcash
Re: New Map : WarpVal
Posted: 04 Jun 2011, 10:23
by BaNa
Here is a replay of a 49 min game on the map, obviously people being new to the concept and no pro players
http://replays.adune.nl/?3187
and an
8v8 game
Re: New Map : WarpVal
Posted: 04 Jun 2011, 20:18
by BaNa
I updated the map with sexy new lua, courtesy of BrainDamage!
There is now a mapoption that allows for the linking of teleport gates to change over time. The exploit involving buildings on the teleports is now fixed, they dont sink the ground but they do disapear O_O. Also, air no longer teleports!
http://springfiles.com/spring/spring-maps/warpyv2
Re: New Map : WarpVal
Posted: 04 Jun 2011, 22:31
by knorke
out of interesst, what was causing the holes?
teleports being at different heights + terraform from buildings?
Re: New Map : WarpVal
Posted: 05 Jun 2011, 10:55
by Cheesecan
This map is fun, original and looks good.
Re: New Map : WarpVal
Posted: 05 Jun 2011, 16:00
by BaNa
knorke wrote:out of interesst, what was causing the holes?
teleports being at different heights + terraform from buildings?
I do not know, the holes went down to height of 100 (the height that the teleport teleports to), BD assumed it was unfinished buildings being teleported and so ground smoothing not ending in time. Braindamage fixed it by having the ground autoregen or something :D
anybody who wants to use teleportation in a map, feel free to use the lua in this one!
Btw if you are reading this BrainDamage, that invisible but shooting llt thing may need a fix :D
Re: New Map : WarpVal
Posted: 05 Jun 2011, 19:42
by BaNa
http://springfiles.com/spring/spring-maps/warpyv3
New version out, comes with WARPING OF BUILDINGS built in!!!
Many thanks to BrainDamage, who made this possible!
Re: New Map : WarpVal
Posted: 05 Jun 2011, 21:27
by KaiserJ
looks gravy; great work, is this a WM texture?
good stuff to keep working with the teleports though, this is great to see, hopefully i can have a game here soon.
Re: New Map : WarpVal
Posted: 05 Jun 2011, 21:55
by BaNa
KaiserJ wrote:looks gravy; great work, is this a WM texture?
good stuff to keep working with the teleports though, this is great to see, hopefully i can have a game here soon.
Its a Carrara texture with an overlayed erosion map from WM which genned the heightmap
Also:
http://springfiles.com/spring/spring-maps/warpy-0 new version with hopefully the last bugfix
Re: New Map : WarpVal
Posted: 06 Jun 2011, 15:07
by Beherith
Very nice! I saw some games on it, and it looked quite fun.
Also am very happy with the general looks of the map. Good use of massive height differences.