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removing/changing the effect of pieces exploding

Posted: 22 May 2011, 16:00
by knorke
When doing exploding pieces in unit scripts via Explode (blub, SFX.SHATTER) etc there is this small flash effect.
How can that be changed or removed?
Not the smoketrail but this round fireball thing.

Image
dynamite cactus?

Re: removing/changing the effect of pieces exploding

Posted: 22 May 2011, 16:25
by PicassoCT
Its the creeperexplosions you state - one day they will walk and rise..

Re: removing/changing the effect of pieces exploding

Posted: 23 May 2011, 09:44
by Niobium
There's a NO_HEATCLOUD flag on the explode type

Code: Select all

explode shell type FALL | 128;

Re: removing/changing the effect of pieces exploding

Posted: 23 May 2011, 16:49
by knorke
duh, thanks. dont know how i did not find it.
SFX.NO_HEATCLOUD = 128 btw.