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Freeze on Loading LUA Scripts

Posted: 17 May 2011, 06:03
by raziel420
So every time I try to play a game, it freezes on "Loading LUA Rules", and stops responding.

My logfile
http://pastebin.com/ts38MERL

As a side note, any reason it maxes out at 50% processor usage with a dual core?


Further information, I loaded up the spring engine and chose a game from within, without using the spring client, and it seems as though LUA fails entirely. It loads the LUARules and starts the game, but buildings build invisible, and tons of error messages appear.

A sample of the hundreds of similar error messages logged.

Code: Select all

[f=0006634] GML error: Sim thread called gmlGenLists (LUA)
[f=0006634] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/staticparticles.lua"]:259: Invalid call
[f=0006663] GML error: Sim thread called gmlGenLists (LUA)
[f=0006663] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/staticparticles.lua"]:259: Invalid call
[f=0006664] GML error: Sim thread called gmlGenLists (LUA)
[f=0006664] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/staticparticles.lua"]:259: Invalid call

Re: Freeze on Loading LUA Scripts

Posted: 17 May 2011, 08:46
by Forboding Angel
[f=0000000] Using map SpeedMetalBig
[f=0000000] Recording demo demos/20110516_234609_SpeedMetalBig_0.82.7.sdf
Use a map other than speedmetal. If you need to sandbox, just use /nocost.

Also: http://zero-k.info/

Re: Freeze on Loading LUA Scripts

Posted: 17 May 2011, 11:32
by knorke
[f=0000000] Using mod Complete Annihilation stable-8405
that game is outdated. out of interesst, where did you download it?
try one of those games: http://springrts.com/wiki/Games ,starting with BA or XTA as those use least Lua.

Re: Freeze on Loading LUA Scripts

Posted: 17 May 2011, 18:08
by zerver
You may not want to use spring-multithreaded with Complete Annihilation.

Re: Freeze on Loading LUA Scripts

Posted: 18 May 2011, 17:07
by SirMaverick
zerver wrote:You may not want to use spring-multithreaded with Complete Annihilation.
or with Zero-K