Some pathing fail not finding a way
Posted: 03 May 2011, 16:40
Problem:In this game my units from my kbot lab stopped moving beetween 2 craters from the tenth minute and onwards. They were stuck until I gave them a move order close to them.
Notice the waypoints in the 12 minute that I gave the kbot lab. It weren't until I gave the factory several waypoints beetween the 2 craters that they could move out on the map successfully at the 15th minute.
I also noticed that units around the map got stuck near craters every now and then.
Analysis: I have noticed before that units have been unable to find a path through forests or narrow gaps if the order were given far away from the path.
It seems as the pathing doesn't account for all small paths when pathing over long distances. Now long distances seems to be about 500 elmos or something. Edit:It is pretty easy to reproduce and you have to give an order somewhere closer than roughly 1000 elmos(1weapon range equals 1 elmo?) away from the unit to get it unstuck.
Notice the waypoints in the 12 minute that I gave the kbot lab. It weren't until I gave the factory several waypoints beetween the 2 craters that they could move out on the map successfully at the 15th minute.
I also noticed that units around the map got stuck near craters every now and then.
Analysis: I have noticed before that units have been unable to find a path through forests or narrow gaps if the order were given far away from the path.
It seems as the pathing doesn't account for all small paths when pathing over long distances. Now long distances seems to be about 500 elmos or something. Edit:It is pretty easy to reproduce and you have to give an order somewhere closer than roughly 1000 elmos(1weapon range equals 1 elmo?) away from the unit to get it unstuck.