Page 1 of 1
spring uses no video memory?
Posted: 23 Apr 2011, 00:39
by dcore221
using atitraytools you can have overlays for monitoring resource usage in games, when i apply a video memory usage overlay spring registers as using no video ram,
this is the second graphics card i have noticed this with, the first was a hd 3650 (agp version) i thought maybe because it was the agp version and had some kind of bug with the rialto chip to convert what is essentially a pci-e graphics card but now im using a pci-e graphics card and spring still registers as using no video memory
is spring designed this way or is it because im using a ati graphics card?
surely the game would run better if it made use of video memory

FVMEM = Free Video Memery
as you can see i still have 250mb free
before any of you say atitraytools is bugged or something here is memory usage in cod4:

Re: spring uses no video memory?
Posted: 23 Apr 2011, 01:06
by jK
dcore221 wrote: surely the game would run better if it made use of video memory
What? Where did you get that from?
And stop playing BA-DSD, the world is bigger ...
Re: spring uses no video memory?
Posted: 23 Apr 2011, 03:09
by Forboding Angel
Re: spring uses no video memory?
Posted: 23 Apr 2011, 06:02
by SpliFF
ah, nevermind
Re: spring uses no video memory?
Posted: 23 Apr 2011, 06:43
by Forboding Angel
Re: spring uses no video memory?
Posted: 23 Apr 2011, 06:46
by MidKnight
You guys are being extremely abrasive.
There are ways to point out others' mistakes that don't involve repeatedly calling them an idiot.
Re: spring uses no video memory?
Posted: 23 Apr 2011, 07:40
by chromkorken
(correct me if I'm wrong)
OpenGL is a API for writing 2,3D applications and it's on top of the hardware/driver. The usage of the video memory / frame buffer is on the driver/hardware side. So dcore221 it's more like your video driver isn't using all your video ram or there is not enough stuff to put in the memory (isn't that great free video memory?).
Re: spring uses no video memory?
Posted: 23 Apr 2011, 09:08
by Cheesecan
chromkorken wrote:(correct me if I'm wrong)
OpenGL is a API for writing 2,3D applications and it's on top of the hardware/driver. The usage of the video memory / frame buffer is on the driver/hardware side. So dcore221 it's more like your video driver isn't using all your video ram or there is not enough stuff to put in the memory (isn't that great free video memory?).
That's not entirely true, when writing OpenGL code you can choose between using system memory and graphics card memory for storing video data. In fact one of the most significant speedups you can make to an OpenGL application is utilizing VBOs. There is no question whether or not ATI and Nvidia both support those OpenGL extensions.
Now obviously CoD4 with high resolution textures and high-poly models will use more video memory than Spring-BA with its 1990's textures and models from craptown. The height map texture is often what takes the most space in memory because it's stored in a primitive way that devs have failed to optimize.
Re: spring uses no video memory?
Posted: 23 Apr 2011, 11:48
by FLOZi
MidKnight wrote:You guys are being extremely abrasive.
There are ways to point out others' mistakes that don't involve repeatedly calling them an idiot
+9001
Cheesecan wrote:chromkorken wrote:(correct me if I'm wrong)
OpenGL is a API for writing 2,3D applications and it's on top of the hardware/driver. The usage of the video memory / frame buffer is on the driver/hardware side. So dcore221 it's more like your video driver isn't using all your video ram or there is not enough stuff to put in the memory (isn't that great free video memory?).
That's not entirely true, when writing OpenGL code you can choose between using system memory and graphics card memory for storing video data. In fact one of the most significant speedups you can make to an OpenGL application is utilizing VBOs. There is no question whether or not ATI and Nvidia both support those OpenGL extensions.
Now obviously CoD4 with high resolution textures and high-poly models will use more video memory than Spring-BA with its 1990's textures and models from craptown. The height map texture is often what takes the most space in memory because it's stored in a primitive way that devs have failed to optimize.
Feel free to make a git fork.

Re: spring uses no video memory?
Posted: 23 Apr 2011, 12:24
by Cheesecan
I know but I'm busy on other projects.

Re: spring uses no video memory?
Posted: 24 Apr 2011, 20:58
by Neddie
What would optimization entail? Although you lack the time to implement it yourself, I assume you have some understanding of the problem and solution.