Page 1 of 1
Segmentation fault: SIGSEV error.
Posted: 22 Apr 2011, 01:49
by DarthVuvuzealous
I get that error every time I try to load a game.
I am on ubuntu 10.10, and I installed spring engine from debs. My computer is an asus eee 1015
Any ideas on how to fix this?
Attached is the infolog
Re: Segmentation fault: SIGSEV error.
Posted: 22 Apr 2011, 11:10
by hoijui
[f=0000000] SDL: 1.2.14
[f=0000000] GL: 1.4 Mesa 7.9-devel
[f=0000000] GL: Tungsten Graphics, Inc
[f=0000000] GL: Mesa DRI Intel(R) IGD GEM 20100330 DEVELOPMENT x86/MMX/SSE2
[f=0000000] GLSL: 1.20
[f=0000000] GLEW: 1.5.2
...
[f=0000000] [myGL::CheckParseErrors] Shader compilation error at index 61 (near "_shadow;
TEMP temp;
TEMP shad") when loading fragment-program file ARB/GroundDecalsSMF.fp:
line 3, char 8: error: invalid ARB fragment program option
[f=0000000] [myGL::CheckParseErrors] Shader compilation error at index 61 (near "_shadow;
TEMP temp;
TEMP shad") when loading fragment-program file ARB/GroundDecalsSM3.fp:
line 3, char 8: error: invalid ARB fragment program option
[f=0000000] Segmentation fault (SIGSEGV) in spring 0.82.7.1
[f=0000000] Stacktrace:
[f=0000000] /usr/games/spring() [0x85d83c7]
[f=0000000] [0x7c9400]
[f=0000000] # NOTE: above line shows no path -> not translating
[f=0000000] Translated Stacktrace:
[f=0000000] ??:0
What GFX card do you have?
Try different GFX drivers and/or disable ground decals (set to 0).
Re: Segmentation fault: SIGSEV error.
Posted: 23 Apr 2011, 19:00
by DarthVuvuzealous
My computer's videocard is an intel GMA 3150.
I tried setting the decals to 0 but it doesn't work. Any advice on how would I go about finding a newer driver for this? (and/or any other workaround that other people have used in the past?)