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Type Map Display
Posted: 18 Apr 2011, 05:23
by Von66341
Heyo!
Would like to ask is there a way to display type map in game?
Thanks!
Re: Type Map Display
Posted: 18 Apr 2011, 14:13
by SinbadEV
Von66341 wrote:Heyo!
Would like to ask is there a way to display type map in game?
Thanks!
I doubt this is what you are looking for but the string you used as the name for your type used to show in the tooltip if you mouse over the map. I would assume it still does.
Re: Type Map Display
Posted: 19 Apr 2011, 07:55
by Von66341
I was looking for some form of colour coding that the players can use as reference.
For e.g.
Green - forest
Yellow - rice fields
Re: Type Map Display
Posted: 19 Apr 2011, 14:53
by Johannes
If the typemap alters a units speed, it shows on the f2 view when that unit is selected.
Re: Type Map Display
Posted: 19 Apr 2011, 18:11
by smoth
Von66341 wrote:I was looking for some form of colour coding that the players can use as reference.
For e.g.
Green - forest
Yellow - rice fields
Lol type maps when they do exist are on a per map basis most mappers who know better also avoid them because they can damage gameplay
Re: Type Map Display
Posted: 19 Apr 2011, 18:15
by SinbadEV
smoth wrote:Von66341 wrote:I was looking for some form of colour coding that the players can use as reference.
For e.g.
Green - forest
Yellow - rice fields
Lol type maps when they do exist are on a per map basis most mappers who know better also avoid them because they can damage gameplay
what smoth is trying to say is that if you are making your own maps anyway you can just make the texture different where the typemaps are different.
edit: also I think he is trying to dissuade you from relying on type-maps as they are not reliable enough to be relied on.
Re: Type Map Display
Posted: 19 Apr 2011, 18:31
by smoth
It is an issue with classification of units by the engine wrt type maps. It is imprecise and automagical. Meaning inconsistencies across different projects and incorrect classifications of units.
In the end odds are you as a mapper do not understand what you are setting to move like across what. Add to that you do not understand all game in the engine means you cannot begin to predict what it will do and classify units as
Re: Type Map Display
Posted: 20 Apr 2011, 02:46
by Von66341
Care to share more about the classification of the unit?
Do you meant when we define the type map,
things like kbotmovespeed, tankmovespeed, shipmovespeed?
That the engine do not classify kbot, tank or ship correctly?
Re: Type Map Display
Posted: 20 Apr 2011, 02:58
by smoth
Von66341 wrote:Care to share more about the classification of the unit?
Pfft, I forget all the classes and the criterion for assigning said class. When I bothered to look it up they were pretty limited.
Von66341 wrote:Do you meant when we define the type map,
things like kbotmovespeed, tankmovespeed, shipmovespeed?
Yep.
Von66341 wrote:That the engine do not classify kbot, tank or ship correctly?
Then engine does it automatically.
Re: Type Map Display
Posted: 20 Apr 2011, 08:53
by FLOZi
Re: Type Map Display
Posted: 20 Apr 2011, 14:37
by smoth
and I have hovers and tanks that should count as bots but cannot do that because the movedefs are there for a reason.
IIRC aircraft move faster on speedmetal as well, do they not have a class?
Re: Type Map Display
Posted: 20 Apr 2011, 19:12
by Johannes
smoth wrote:IIRC aircraft move faster on speedmetal as well, do they not have a class?
I'm pretty sure aircraft speed is constant, independent of typemaps. Tested SM, they move at their usual speed there.
Re: Type Map Display
Posted: 20 Apr 2011, 19:24
by smoth
Really? That's interesting, that wasn't the case when I made that fissure thing
Re: Type Map Display
Posted: 27 Apr 2011, 02:45
by Von66341
Sound very interesting.
It seem to me the only way is through different textures for the map to give the player an indication of the different terrians.
Thanks for all the help!