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Incarnations of Nethack
Posted: 12 Apr 2011, 21:42
by SinbadEV
Re: Spelunky
Posted: 12 Apr 2011, 21:52
by 1v0ry_k1ng
buggy piece of shit

Re: Spelunky
Posted: 12 Apr 2011, 21:54
by SinbadEV
1v0ry_k1ng wrote:
buggy piece of shit

I know right... but then again I've never been able to wrap my head around Nethack in the firstplace... OMG LOOK THERES ENOUGH POSTS TO WARRENT A TOPIC SPLIT!@!
Re: Incarnations of Nethack
Posted: 12 Apr 2011, 22:37
by Andrej
http://nethack.wikia.com/wiki/Nethack.alt.org
Best because you can watch other users play and
laugh when they die.
Re: Spelunky
Posted: 13 Apr 2011, 19:07
by jbailey
1v0ry_k1ng wrote:
buggy piece of shit

Hi, I'm the author of Webhack. =)
It's not so much buggy as not-yet-finished in a fairly serious way. I expect it to be another year before it's possible to ascend. What's working now:
Character generation
Inventory
Picking things up (gold, items)
A minor version of the vision system
Open door
Close door
Kick door
Search
Movement (arrow keys, letter keys, and mouse)
Fighting creatures (they don't fight back)
The dungeon will automatically generate food, amulets, and rings. I've mostly got weapons done and will expose those soon.
If you want to follow along:
http://blog.webhack.net/ I post every few days.
And if you feel like helping, you're welcome. We're hosted on github.
Follow-up messages are probably best posted to
https://groups.google.com/a/webhack.net ... ck-discuss
I don't have a bug tracker up yet, because there's no point so far. Easiest to post a message to the list if you think something ought to be working and isn't. Right now I probably just haven't coded it yet.
Thanks for the link, though! That's the biggest spike of traffic I've had yet. =)
Tks,
Jeff Bailey
Re: Incarnations of Nethack
Posted: 13 Apr 2011, 19:11
by Wombat
whats that
Re: Incarnations of Nethack
Posted: 13 Apr 2011, 19:22
by SinbadEV
jbailey wrote:1v0ry_k1ng wrote:
buggy piece of shit

Hi, I'm the author of Webhack. =)
Surreal to have had enough of an impact on a projects notoriety to invoke the author.
I think I found your project by googling "html5 nethack".
Wombat wrote:whats that
Nethack is a roguelike... more like THE roguelike really.
Webhack appears to be a javascript/html5 implementation of nethack designed to run in a browser.
jbailey Joined: Wed Apr 13, 2011 11:59 am
Also, feel free to stick around and check out the spring project... it's pretty awesome.
Re: Incarnations of Nethack
Posted: 13 Apr 2011, 19:30
by KaiserJ
dont let him get away; he's got the amulet of yendor

Re: Incarnations of Nethack
Posted: 13 Apr 2011, 19:35
by jbailey
SinbadEV wrote:jbailey wrote:
Hi, I'm the author of Webhack. =)
Surreal to have had enough of an impact on a projects notoriety to invoke the author.
I think I found your project by googling "html5 nethack".
Hah. Well, as the person commented, "buggy piece of shit" is pretty much the stage it's at now. =) Some people find it, and I'm happy to have people following along - it keeps up the motivation to work on it. But it really isn't ready yet to tell many people about. A spike of a dozen new people trying it is significant.
SinbadEV wrote:jbailey Joined: Wed Apr 13, 2011 11:59 am
Also, feel free to stick around and check out the spring project... it's pretty awesome.
Cool. Will check it out when I'm not at work.
Re: Incarnations of Nethack
Posted: 13 Apr 2011, 21:03
by 1v0ry_k1ng
if its a wip then its a whole different ballgame, ignore me

Re: Incarnations of Nethack
Posted: 14 Apr 2011, 05:41
by knorke
how to do something other then move around?
i walk up to some door/food ration/gold piece, click action->open,get,eat,... and it always gives a "hello [ok]" message box
Re: Incarnations of Nethack
Posted: 14 Apr 2011, 08:24
by jbailey
knorke wrote:how to do something other then move around?
i walk up to some door/food ration/gold piece, click action->open,get,eat,... and it always gives a "hello [ok]" message box
Use the letter keys "o" for open. In the box in the upper left, it'll ask you in which direction, and then use the array key to indicate the direction.
I may not have wired up the menus properly, although I thought I had. In practice, I use the keyboard for testing so that would be a real bug.
My local copy isn't playable at the moment as I'm reworking some of the dungeon code. I'll try to take a look at this tomorrow or on the weekend. I got distracted by a movie this evening. =)
Would you mind posting this on the blog or the mailing list? That way the answers can be found by other people who are looking at it, too.
Thanks!
Re: Incarnations of Nethack
Posted: 14 Apr 2011, 08:26
by jbailey
knorke wrote:how to do something other then move around?
i walk up to some door/food ration/gold piece, click action->open,get,eat,... and it always gives a "hello [ok]" message box
Other commands:
o - open
c - close
, - pickup
i - view inventory
Ctrl-d kick (good for stuck doors)
s search (good where there's a hidden door that looks like a wall, or a hidden passage)
There's a cheat command Ctrl-F which will show you the whole map.
If you walk into monsters you attack them.
Re: Incarnations of Nethack
Posted: 19 Apr 2011, 20:12
by SinbadEV
Look, it's like spring for rogue-likes, Lua even:
http://te4.org/te4