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Balanced Annihilation V7.30
Posted: 27 Mar 2011, 08:10
by Niobium
Changelog 7.20 --> 7.30 wrote:
- Fixed pathing for Eraser
- Fixed pathing for Bantha
- Fixed pathing for Construction Ship
- Fixed pathing for Fatboy
- Fixed pathing for Jammer
- Fixed pathing for Pincer
- Fixed pathing for Skimmer
- Fixed pathing for Vanguard
- Fixed pathing for Spider
- Fixed pathing for Invader
- Fixed pathing for Construction Ship
- Fixed pathing for Garpike
- Fixed pathing for Roach
- Fixed pathing for Croc
- Fixed pathing for Copperhead
- Fixed pathing for Scrubber
- Fixed pathing for Spectre
- Fixed pathing for Shiva
- Fixed pathing for Banisher
- Fixed range of Fatboy
- Fixed range of Fido
- Fixed range of Luger
- Fixed range of Crusader
- Fixed range of Warlord
- Fixed range of Pillager
- Fixed range of Tremor
- Fixed stealth of Spoiler (Note: stealthy == radar invisible)
- Fixed stealth of Podgy
- Fixed stealth of Dragonfly (Bonus: Passengers become stealthy)
- Fixed air targeting of Banshee
- Fixed air targeting of Luger
- Fixed air targeting of Sharpshooter
- Fixed air targeting of Pillager
- Fixed air targeting of Diplomat
- Fixed depth of all submarines
- Fixed underwater pathing for all submarines
- Fixed sub targeting of underwater buildings
- Fixed ship targeting for subkiller submarines
- Fixed disproportionate comwreck hitsphere
- Fixed disproportionate solar hitspheres
- Fixed T1 defence hitspheres (are now hitboxes)
- Fixed dynamic hitspheres gadget making units unhittable
- Fixed vehicles being unable to exit vehicle labs due to automatic terraforming
- Fixed Dragon's Claw being mobile
- Fixed Marky (radar kbot) armorclass
- Fixed liche impulse on commanders
- Fixed Doomsday script
- Fixed RedUI chat console
Download Balanced Annihilation V7.30
Enjoy.
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 09:33
by klapmongool
spam?
edit: (is niobium a Nigerian prince?)
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 10:21
by Niobium
klapmongool wrote:spam?
edit: (is niobium a Nigerian prince?)
No spam, just the regular BA you know and love but with the majority of outstanding bugs fixed. I know it sounds too good to be true, but you'll just have to believe.
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 11:21
by hoijui
....
really really good job! :-D
indeed sounds too good to be true.
this changelog is unreal for BA!
edit:
please put it on rapid under tag ba:latest and ba:version:7.30.
if you do not know how, most other mod maintainers plus licho and det should know (i don't).
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 11:23
by Nixa
I agree it is so unreal it would be easy to mistake as spam!
and it only took 3 hours to do....
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 11:36
by Johannes
How did you fix the artillery ranges? Do they now shoot to the range they were supposed to shoot (if so, is it by mygravity or by adjusting projectile speed or what), or did you reduce the listed range to what they are actually capable of shooting (if so, on what gravity)?
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 11:52
by Niobium
Johannes wrote:How did you fix the artillery ranges? Do they now shoot to the range they were supposed to shoot (if so, is it by mygravity or by adjusting projectile speed or what), or did you reduce the listed range to what they are actually capable of shooting (if so, on what gravity)?
The latter, ranges were reduced to what is obtainable with a gravity of 120*. As an additional step some shot velocities were then tweaked by no more than 6% so that they can obtain their range at up to 135 gravity.
* Tabula has 110, DSD has 120, Altored has 130.
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 12:06
by Johannes
Fido has trouble targeting with the ballistic weapon on any map, even low gravity ones it used to work on. I guess it's got to do with having the 2 weapons with different ranges somehow?
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 12:12
by Nixa
Noted, thanks
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 12:21
by Jazcash
Ah ha! I guess you've been talking to Beherith? ^_^ Finally, actual progress. <3 Niob+Nixa
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 12:22
by Niobium
Johannes wrote:Fido has trouble targeting with the ballistic weapon on any map, even low gravity ones it used to work on. I guess it's got to do with having the 2 weapons with different ranges somehow?
Units will move into primary weapon range to fire, so the problem with the Fido is that it won't move close enough to fire it's secondary weapon (which has a lower range). I actually overlooked this for this update, so the problem still exists.
The fix is easy, just need make the primary and secondary weapon ranges the same.
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 22:31
by Regret
Unstickied due to new version.
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 22:57
by Jazcash
Regret wrote:Unstickied due to new version.
Be a good boy and copy the changelog of this topic into the new topic.
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 23:10
by Regret
Jazcash wrote:Be a good man and copy the changelog of this topic into the new topic.
Kay.
Re: Balanced Annihilation V7.30
Posted: 27 Mar 2011, 23:20
by Jazcash
Admin aboose! Admin aboose!
Only joking, love you Regret <3