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What Contact was kind of supposed to be like..
Posted: 16 Mar 2011, 07:13
by bobthedinosaur
The RTS/ RTT game APOX has got a review:
http://noobfeed.com/review_infos/view/430
Anyways after reading about it, I am like 'wow, thats a lot like Contact'. But the more honest reviews are as expected: Interesting concept, but don't bother buying.
Re: What Contact was kind of supposed to be like..
Posted: 16 Mar 2011, 08:00
by KDR_11k
They had an open beta on Steam, I tried it but it seemed like garbage.
Re: What Contact was kind of supposed to be like..
Posted: 16 Mar 2011, 18:35
by bobthedinosaur
Well the whole mad max theme/setting is not helping.
Re: What Contact was kind of supposed to be like..
Posted: 16 Mar 2011, 19:29
by Pxtl
bobthedinosaur wrote:The RTS/ RTT game APOX has got a review:
http://noobfeed.com/review_infos/view/430
Anyways after reading about it, I am like 'wow, thats a lot like Contact'. But the more honest reviews are as expected: Interesting concept, but don't bother buying.
The unit behavior seems overcomplicated. Don't bother with complexity the user doesn't actually interact with. If the guys on the ground take care of weapon switching and handing off their guns and keeping themselves armed and whatnot, why bother to implement such complicated logic for it? It's just one more thing going on that I can't really control or understand.
That, imho, is what killed Moo3 - a brilliantly intricate simulation is happening under the hood, but the player can barely *see* it. There's a really interesting game going on but the computer is the one playing the fun part.
Re: What Contact was kind of supposed to be like..
Posted: 18 Mar 2011, 01:41
by Neddie
bobthedinosaur wrote:Well the whole mad max theme/setting is not helping.
Definitely not a popular setting. Will not appeal to the general public.
Re: What Contact was kind of supposed to be like..
Posted: 18 Mar 2011, 02:11
by Johannes
I don't know, Fallout at least is pretty popular. Even the new shit.
Re: What Contact was kind of supposed to be like..
Posted: 18 Mar 2011, 02:39
by Neddie
As is Stalker, but not with the general public. Of course, if you were making a game for the general public or even the majority of gamers, it wouldn't be an RTS.