Page 1 of 1
Asshole cegTags
Posted: 14 Mar 2011, 15:38
by SpikedHelmet
I wanted to use cegTag to give my missile weapons a cool looking missile trail but they are assholes. When there are a few dozen of them flying around the screen the ceg effect starts to really noticably "stutter", switching on and off (for all cegs). Is there a way around this?
Re: Asshole cegTags
Posted: 14 Mar 2011, 15:41
by smoth
max particles maybe is low?
Re: Asshole cegTags
Posted: 14 Mar 2011, 20:12
by knorke
spring is stupid with deciding which particles to draw.
Does not seem to take into account if particle source is on screen and does not seem to distribute particles very clever.
Only way around is to use low particle count in effects, ie a projectile trail CEG is spawned every frame -> particle count can easily skyrocket.
Re: Asshole cegTags
Posted: 14 Mar 2011, 20:16
by bobthedinosaur
spiked, have you tried a long smoke texture so it requires less particles per trail?
Re: Asshole cegTags
Posted: 25 Mar 2011, 11:45
by Karl
some way you could do
1. Use spawners
2. Scale the images
for spawners use delay with a bit randomness and make a copy of the ceg to prevent loopfuck "lol i calc 0/0"