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no texture after compile

Posted: 13 Mar 2011, 21:26
by djmad
hi

im trying to compile a map

everything is running smoothly, but the texture is missing inside spring after everything is done

the minimap does have the texture,

also the smt+smf files have the propper size and should contain the textures

while compiling the map, temporary tga files, show the right images too.

http://img858.imageshack.us/i/grml.png/

help plz

Re: no texture after compile

Posted: 13 Mar 2011, 22:15
by SirArtturi
seems like a classic newbie mistake.
Don't rename your smf or smt files after the compilation.

Re: no texture after compile

Posted: 14 Mar 2011, 07:12
by djmad
thx, i will try this in a few hours :-)

Re: no texture after compile

Posted: 14 Mar 2011, 18:08
by djmad
no changes without rename
same picture again

257 pix highmap
2048 pix texture
513 pix metalmap

something wrong in the sourcefiles maybe

--> http://rapidshare.com/files/452529908/thepit.rar <--

please check, i cannot find any error

btw im using the mapconv Gui and mapconv 2.4

Re: no texture after compile

Posted: 14 Mar 2011, 18:21
by Beherith
Please post the output of mapconv.exe, the log may hold clues.
Thanks!

Re: no texture after compile

Posted: 14 Mar 2011, 22:49
by djmad
^^ there is my problem,
mapconv in combination with mapconv-gui has no error-log

i need a pause after the convert is done to do this.
from mapconv or mapconv-gui

trying to compile per commandline tool today in the evening
maybe the error is gone with it

Re: no texture after compile

Posted: 14 Mar 2011, 22:52
by knorke
to keep the mapconv console window from automatically closing, make a .bat file with
pause
at end. then you can read log.