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v2 Of 2 Valleys release with ss!!!
Posted: 16 Oct 2005, 05:32
by wired
i got the size from 20 megs to 5 megs =D. inverted the hieghtmap, and also add loads of metal to the valley so you dont have to go the plane route to win in the map.
http://www.fileuniverse.com/?p=showitem&ID=1638
check it out now and tell me what yea think =D.
plzz not i have really shitty graphics card lol.
and i hope you play / like my map alot.
comments are wlecome
Posted: 16 Oct 2005, 06:11
by Dragon45
The gameplay dynamics are interesting, but the maps is sorely lacking in the gfx department.
Just my two cents.
Posted: 16 Oct 2005, 06:14
by Gnomre
From the way the metal extractors are layed out, it looks like you have far too much metal for the map to be enjoyable...
Dragon, I'm sure the graphics are just suffering in the screenshots because of his card. It looks like he's running in 16 bit, and you can see yourself he's running in 800x600 with no shadows or anything. It probably looks fine on a decent PC.
Posted: 16 Oct 2005, 07:43
by wired
yea my computer suxors hehe ima buy a new one all settings are low
and gnome man your wrong this map is awesome to play =D
Posted: 16 Oct 2005, 08:14
by SwiftSpear
Dragon45 wrote:The gameplay dynamics are interesting, but the maps is sorely lacking in the gfx department.
Just my two cents.
If I understand correctly this is his first map as well... All things considered it isn't terrible.
wired: try to break up the texture of the valley floor a bit. It uses a very low res texture repeating ALOT and there is really no interesting features to it. it also merges EXTREAMLY sharply into the cliffside texture, making it look kindof odd. Blending is good.
Posted: 16 Oct 2005, 08:26
by wired
rgtr in v3 ima lower the metal in some places and make tress and grass ect and try to blend it more
Posted: 16 Oct 2005, 08:49
by [K.B.] Napalm Cobra
Did my team win in the end?