Brainstormin' at work
Posted: 22 Feb 2011, 21:50
Bike shop + dreary ass depressing weather = no work.
Been brainstorming some solutions to one of the more pressing balance problems. This is my bored way of laying these solutions out.
Problem: Battlecruiser is very powerful and most of the time can be a game ender. While the game definitely needs some sort of powerful weapon to end games before they slip into the boring "declining action" of trying to mop up remnants, I feel the battlecruiser is too strong for how easy it is to get, and furthermore that it is far too difficult to counter.
Solutions: I have a few different ideas, and an idea that I will probably apply regardless of which of the other two I go with. This idea is to weaken the battlecruiser's damage against buildings enough to make them not rape any building within its sight, namely turrets. This could prompt more turret building, and also make the battlecruisers more precious/important to protect. The other ideas are:
1.) Strengthen the T2 flak turret's anti-cruiser damage to make it be potent against cruisers. This would be an easy solution, but kind of goes against the idea of the anti-cruiser fighter.
2.) Make an anti-cruiser turret. This would probably be a T2 structure, and I'm thinking either employ a continuous beam weapon (cool!) or just a standard blaster type laser. They'd only target cruisers (and the flying mechs...) and would be somewhat cheap. My concern with this is that it'd be too easy to make a base impossible to break with cruisers, and that the said base would have no resources to make actual units and therefore results in a stalemate.
3.) This will probably happen anyways, but a T2 anti-cruiser plane, like the T1 version, should be made to help combat T2 cruisers of all kinds. This new plane should probably attack in a different manner though, as a large reason why the T1 plane is so weak is a combination of being cumbersome and just having a hard time landing hits even on the giant cruisers. I was thinking maybe a continuous beam weapon that can pivot 360 degrees would help this problem.
Anyways, there are the ideas. Talk about/shootdown/give your WAY better solutions if you'd like.
Been brainstorming some solutions to one of the more pressing balance problems. This is my bored way of laying these solutions out.
Problem: Battlecruiser is very powerful and most of the time can be a game ender. While the game definitely needs some sort of powerful weapon to end games before they slip into the boring "declining action" of trying to mop up remnants, I feel the battlecruiser is too strong for how easy it is to get, and furthermore that it is far too difficult to counter.
Solutions: I have a few different ideas, and an idea that I will probably apply regardless of which of the other two I go with. This idea is to weaken the battlecruiser's damage against buildings enough to make them not rape any building within its sight, namely turrets. This could prompt more turret building, and also make the battlecruisers more precious/important to protect. The other ideas are:
1.) Strengthen the T2 flak turret's anti-cruiser damage to make it be potent against cruisers. This would be an easy solution, but kind of goes against the idea of the anti-cruiser fighter.
2.) Make an anti-cruiser turret. This would probably be a T2 structure, and I'm thinking either employ a continuous beam weapon (cool!) or just a standard blaster type laser. They'd only target cruisers (and the flying mechs...) and would be somewhat cheap. My concern with this is that it'd be too easy to make a base impossible to break with cruisers, and that the said base would have no resources to make actual units and therefore results in a stalemate.
3.) This will probably happen anyways, but a T2 anti-cruiser plane, like the T1 version, should be made to help combat T2 cruisers of all kinds. This new plane should probably attack in a different manner though, as a large reason why the T1 plane is so weak is a combination of being cumbersome and just having a hard time landing hits even on the giant cruisers. I was thinking maybe a continuous beam weapon that can pivot 360 degrees would help this problem.
Anyways, there are the ideas. Talk about/shootdown/give your WAY better solutions if you'd like.