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A big hole
Posted: 19 Feb 2011, 05:17
by bobthedinosaur
Re: A big hole
Posted: 19 Feb 2011, 07:11
by SanadaUjiosan
Super awesome. Thanks for the share.
Re: A big hole
Posted: 19 Feb 2011, 17:50
by Panda
That is so awesome. The link says that "A half-mile block of 40-story buildings could fit inside this lit stretch of Hang Son Doong" There's also a jungle in that cave. I bet there's all kinds of cool cave life in that jungle.
Re: A big hole
Posted: 19 Feb 2011, 18:01
by bobthedinosaur
Cave maps? Can you darken the skybox to black and give some kind of illumination for units inside to still be playable. Maybe terrain at certain height could be blacked out to give a cross section appearance.
Re: A big hole
Posted: 19 Feb 2011, 18:18
by SanadaUjiosan
bobthedinosaur wrote:Cave maps? Can you darken the skybox to black and give some kind of illumination for units inside to still be playable. Maybe terrain at certain height could be blacked out to give a cross section appearance.
This is an idea I've had for a long time now. Unfortunately I've done little to realize it. Perhaps the night time thingy from... CA? could be a nice touch?
Re: A big hole
Posted: 19 Feb 2011, 18:21
by Sucky_Lord
Wow the last image is the coolest, giant crystals of selenite!
Re: A big hole
Posted: 20 Feb 2011, 01:11
by bobthedinosaur
Weren't there crystal maps in TA? Maybe I'm thinking of Mechwarrior 2.. Both were spectacular products of 20th century technology.
Re: A big hole
Posted: 20 Feb 2011, 06:03
by zwzsg
Yes, there were:

Re: A big hole
Posted: 20 Feb 2011, 16:31
by Panda
Pretty cave map.
Re: A big hole
Posted: 20 Feb 2011, 21:21
by MidKnight
Those are some astounding pictures.