Morphed Cruiser Placement Gadget/Widget/whatever
Posted: 08 Feb 2011, 01:52
This is the dedicated thread for this topic. What needs to happen:
- Morphing cruisers need an indicator to where exactly they'll be on the ground, and the direction they'll be facing.
Ideas:
- What I'm imagining to be best is something mirroring the Building system. A ghosted image of the cruiser, with it's footprint and the red/green grid showing what is viable ground and what's not. And very importantly, the ability to rotate the building with, for example, the bracket keys. After the command has been given, the cruiser goes to that point, rotates if necessary, and morphs.
Steps:
- Is it possible? (I know it is with lua!)
- Will someone help us achieve this?
SVN issue: http://code.google.com/p/conflictterra/ ... %20Summary
- Morphing cruisers need an indicator to where exactly they'll be on the ground, and the direction they'll be facing.
Ideas:
- What I'm imagining to be best is something mirroring the Building system. A ghosted image of the cruiser, with it's footprint and the red/green grid showing what is viable ground and what's not. And very importantly, the ability to rotate the building with, for example, the bracket keys. After the command has been given, the cruiser goes to that point, rotates if necessary, and morphs.
Steps:
- Is it possible? (I know it is with lua!)
- Will someone help us achieve this?
SVN issue: http://code.google.com/p/conflictterra/ ... %20Summary