Spring 0.82+.4.0 (0.82.3-1320-g965bef0) feedback
Posted: 26 Jan 2011, 14:22
I have done some latest engine testing with zk.
Turninplace is fixed which is great.
The slowdown and frame jitters from units attempting to path to an unreachable area seems to be fixed. Units now form hexagon grids instead of jittering through each other, which is a bit of an improvement.

Units can walk through buildings. It is easy to do when boxed in and slightly more challenging to make them walk through an open ended wall.

Models are dark like someone has screwed up the default sun position. This map is Comet Catcher Redux.
Gadget command adding has changed somehow. Terraform commands, priority command, unit AI command, jump etc.. are all commands added with gadgets that no longer show up on the command menu.
Something has changed with gadget synced->unsynced communication or opengl draw functions as pylons no longer draw their ranges.
If I turn off Complete Camera Control and press middle mouse button (to activate default scrolling mode) spring crashes.
Turninplace is fixed which is great.
The slowdown and frame jitters from units attempting to path to an unreachable area seems to be fixed. Units now form hexagon grids instead of jittering through each other, which is a bit of an improvement.

Units can walk through buildings. It is easy to do when boxed in and slightly more challenging to make them walk through an open ended wall.

Models are dark like someone has screwed up the default sun position. This map is Comet Catcher Redux.
Gadget command adding has changed somehow. Terraform commands, priority command, unit AI command, jump etc.. are all commands added with gadgets that no longer show up on the command menu.
Something has changed with gadget synced->unsynced communication or opengl draw functions as pylons no longer draw their ranges.
If I turn off Complete Camera Control and press middle mouse button (to activate default scrolling mode) spring crashes.