BOTA mod broken (or is it just core Spring?)
Posted: 24 Jan 2011, 17:38
Hi everyone,
We were testing Bota (beta 10 version) last weekend and noticed that it is in practise unplayable now. Reason for this is that aiding factories with constructors (or commander) is pain. As it seems that the constructors want to continuously move to front of factory, thus blocking units coming out. Weirdest thing is that even air constructors seem to get stuck.
We tested at least sherwood map and another gundam/smoth's new maps cannot recall its name now. At least sherwood has been working just fine in the past.
Has anyone idea what could be causing this? Would be nice to get the BOTA mod in playable state. Any hints are more than welcome :)
XTA developer told me that "they have been messing with path finding". (They referring to Spring developer(s) I suppose). He also suspected that maybe they are working/changing heatmapping algorithm which is not used by XTA (it seems that at least in XTA assisting is not such problematic).
We were testing Bota (beta 10 version) last weekend and noticed that it is in practise unplayable now. Reason for this is that aiding factories with constructors (or commander) is pain. As it seems that the constructors want to continuously move to front of factory, thus blocking units coming out. Weirdest thing is that even air constructors seem to get stuck.
We tested at least sherwood map and another gundam/smoth's new maps cannot recall its name now. At least sherwood has been working just fine in the past.
Has anyone idea what could be causing this? Would be nice to get the BOTA mod in playable state. Any hints are more than welcome :)
XTA developer told me that "they have been messing with path finding". (They referring to Spring developer(s) I suppose). He also suspected that maybe they are working/changing heatmapping algorithm which is not used by XTA (it seems that at least in XTA assisting is not such problematic).