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Where to declare the AI options of Lua AI ?

Posted: 20 Jan 2011, 01:10
by zwzsg
Please move this thread if it's not in the right place.

I would be cool if my Lua AI had some settings to customise it.

I heard AI options is now implemented and supported by lobbies.

However, the only exemple I can find are C AI.

What would be the equivalent of AIOptions.lua for a LuaAI?