KuroTA v0.47 - this is an old thread, use the new 0.50 threa
Posted: 13 Oct 2005, 23:53
--Original First Post Updated To Prevent People Downloading Old Version--
Hello all, long time no see. Recently, I've managed to keep Real Life (tm) at bay, and worked on KuroTA for a while. Managed to clean up some of the long standing bugs, and balanced quite a few things. The following is a horribly incomplete list of changes...
Arm Ripper is less effective vs aircraft
Core Obliterator now fires rockets instead of plasma
Core Obliterator now in the Core Adv Construction Platform
Torpedo mex is now a viable structure
Seaplanes now land underwater
Core Osprey now balanced (more so at least)
Mine Field Jammer is now a transportable Short Range Jammer
Core Limiter, Core Caine, Arm Abel, Arm Valient's corpses now sink
Arm Rebel script errors have been fixed
Arm Gauss Hover Craft script errors have been fixed
Arm Wasp weapon nerfed slightly
Arm Vega weapon nerfed slightly
Arm PACKO ranged reduced slightly
Arm Shika can now actually hit aircraft effectively
Arm Condore removed
Core Porcupine HP increased
Bouy's baseplate now invisible
Mauler and Fury's metal-to-fire requirements removed
Arm Annihilator energy-to-fire requirements increased slightly
Core Elemental's range reduced
Arm Manta's buildpic fixed, and weapon damage increased
Arm Mini-Bertha energy-to-fire requirements increased
Arm Anomaly now in the Arm Adv Construction Platform
Core Sky Fortress energy requirements increased
As previously stated, this list is very incomplete since this version has been in work since the last one was released (So, thats about 10 months f work...off and on, of course) and I can never remember to build a changelog list along the way. Anywho, here are the links!
http://spring.unknown-files.net/file/2386/KuroTA_v0.50/
http://www.fileuniverse.com/?p=show&a=it&id=4290
http://kuroneko.gotdns.com:27018/TA/KuroTA-v050.sd7 (Slow Mirror)
As always, feel free to leave (constructive) comments about balance and units and what not. I'm always willing to listen to your suggestions to make the mod better. :)
Hello all, long time no see. Recently, I've managed to keep Real Life (tm) at bay, and worked on KuroTA for a while. Managed to clean up some of the long standing bugs, and balanced quite a few things. The following is a horribly incomplete list of changes...
Arm Ripper is less effective vs aircraft
Core Obliterator now fires rockets instead of plasma
Core Obliterator now in the Core Adv Construction Platform
Torpedo mex is now a viable structure
Seaplanes now land underwater
Core Osprey now balanced (more so at least)
Mine Field Jammer is now a transportable Short Range Jammer
Core Limiter, Core Caine, Arm Abel, Arm Valient's corpses now sink
Arm Rebel script errors have been fixed
Arm Gauss Hover Craft script errors have been fixed
Arm Wasp weapon nerfed slightly
Arm Vega weapon nerfed slightly
Arm PACKO ranged reduced slightly
Arm Shika can now actually hit aircraft effectively
Arm Condore removed
Core Porcupine HP increased
Bouy's baseplate now invisible
Mauler and Fury's metal-to-fire requirements removed
Arm Annihilator energy-to-fire requirements increased slightly
Core Elemental's range reduced
Arm Manta's buildpic fixed, and weapon damage increased
Arm Mini-Bertha energy-to-fire requirements increased
Arm Anomaly now in the Arm Adv Construction Platform
Core Sky Fortress energy requirements increased
As previously stated, this list is very incomplete since this version has been in work since the last one was released (So, thats about 10 months f work...off and on, of course) and I can never remember to build a changelog list along the way. Anywho, here are the links!
http://spring.unknown-files.net/file/2386/KuroTA_v0.50/
http://www.fileuniverse.com/?p=show&a=it&id=4290
http://kuroneko.gotdns.com:27018/TA/KuroTA-v050.sd7 (Slow Mirror)
As always, feel free to leave (constructive) comments about balance and units and what not. I'm always willing to listen to your suggestions to make the mod better. :)