How to block the /take from a Gadget?
Posted: 13 Jan 2011, 23:32
I'm writing a gadget to allow /take blocking for x seconds to allow players to reconnect however my initial thought to use "AllowUnitTransfer" is not working, the units don't transfer and stay the allies team colour but the engine still kills off the team when /take is executed with death message etc.
Can anyone suggest how else I can block /take from a gadget please or have I missed something here?
Can anyone suggest how else I can block /take from a gadget please or have I missed something here?