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New 1v1 map: Ravaged

Posted: 08 Jan 2011, 23:09
by Beherith
Heightmap based on xelnaga caverns from scII.
Its a new playstyle with a 1 ramp main base for spring.
Thx to smoth for featureplacer.

Image

Image

Image

DL link:http://www.springfiles.com/show_file.php?id=2905

Re: New 1v1 map: Ravaged

Posted: 08 Jan 2011, 23:14
by luckywaldo7
Hehe, my favorite SC2 map probably ^_^. I do rather like to bash on SC2 for requiring lots of ramp chokes to be in any way playable, although I have to say I am very curious about how it will play in Spring games.

Texture looks amazing anyway :)

Re: New 1v1 map: Ravaged

Posted: 08 Jan 2011, 23:27
by Wombat
finally some map with valleys, not pure hills ^^

Re: New 1v1 map: Ravaged

Posted: 08 Jan 2011, 23:30
by KaiserJ
hills are for limp wristed sissies. real men play maps with ridges

Re: New 1v1 map: Ravaged

Posted: 08 Jan 2011, 23:37
by Gota
HAHA awesome stuff man...
Just a small point to ponder over for next map...
SC/SC2 resources system is built in such a way that to start taping into new resources you need to make a big initial investment which is why you dont expand like crazy everywhere.
Maybe instead of making like 3 mex spots make 6 but make each give only 50%.
Another idea could be of placing a turret or 2(like an hlt and 2 llts)
on the place of the spots so to take em you'd need to invest some reosurces.
Another idea could be to place rich wreckage above the spots(they can allow reclaiming of resources at a normal rate to than make mexes on the exposed metal spots or they can be low metal and high energy so you need top spend some time reclaiming them before you can place mexes on the metal spots)

Visually it looks awesome though, and im not sure about it, you might try and give more contrast to the small lines of shifting heights you got(not the big ramps, the small upper lower levels of height you got scattered around).

Re: New 1v1 map: Ravaged

Posted: 08 Jan 2011, 23:43
by Jazcash
Hmm I thought I posted earlier but apparently post didn't register, anyway.

Map looks awesome and the SC one entrance/exit base style is intriguing, can't wait to see how it plays out. I'll be sure to include this in my next tourney, good job Beh.

Re: New 1v1 map: Ravaged

Posted: 09 Jan 2011, 01:46
by Beherith
Uploading v2. Should fix a missing resource related crash bug.

Re: New 1v1 map: Ravaged

Posted: 09 Jan 2011, 03:17
by Cheesecan
Very nice! Love the detail of the texture.

Re: New 1v1 map: Ravaged

Posted: 09 Jan 2011, 06:28
by MidKnight
Looks amazing!
Just the thing I needed!

One question: It looks like it would've been easy to blend the map edges; why didn't you do that?

Re: New 1v1 map: Ravaged

Posted: 09 Jan 2011, 12:13
by Beherith
Blending is close, but not complete to assist in aircraft maneuvering. Since I was fairly certain they would get a lot of use on this map.

Re: New 1v1 map: Ravaged

Posted: 09 Jan 2011, 12:24
by Gota
ling rush!!!
Where are the lookout towers ^^?

Re: New 1v1 map: Ravaged

Posted: 09 Jan 2011, 12:35
by scifi
great stuff

but what would be nice is features that block line of sigth :wink:

Re: New 1v1 map: Ravaged

Posted: 09 Jan 2011, 17:07
by exciter
looks pretty :D

Re: New 1v1 map: Ravaged

Posted: 11 Jan 2011, 06:51
by Johannes
Make features not autoreclaimable?

Re: New 1v1 map: Ravaged

Posted: 11 Jan 2011, 09:15
by Beherith
I did that on v1, then reverted it cause of being annoyed by not being able to build on them. They dont contain resources anyway.

Scifi, Gota: Code them and Ill put them on it :)

Re: New 1v1 map: Ravaged

Posted: 11 Jan 2011, 19:54
by Johannes
Yeah keep them reclaimable but not autoreclaimable, that seems the optimal solution to me.