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end game stats
Posted: 08 Jan 2011, 21:08
by ginekolog
I like end game graphs and stuff. I miss a lot player names next to graphs and possibility to turn off some players to make graph more readable.
If hoovering over graph would reveal name would also be good enough.
thanx
Re: end game stats
Posted: 08 Jan 2011, 21:23
by Jazcash
Yup, this needs some love, as does the share menu screen. Been saying that for a looong time now.
Re: end game stats
Posted: 08 Jan 2011, 21:25
by Sucky_Lord
I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
Re: end game stats
Posted: 08 Jan 2011, 21:26
by Jazcash
Sucky_Lord wrote:I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
No. In fact, I want less stats, just keep them clear and simple.
Re: end game stats
Posted: 08 Jan 2011, 21:34
by Sucky_Lord
Jazcash wrote:Sucky_Lord wrote:I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
No. In fact, I want less stats, just keep them clear and simple.
More than a couple of graphs too complex for you? :D
Re: end game stats
Posted: 08 Jan 2011, 22:17
by Jazcash
Sucky_Lord wrote:Jazcash wrote:Sucky_Lord wrote:I want more interesting graphs.
"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"
No. In fact, I want less stats, just keep them clear and simple.
More than a couple of graphs too complex for you? :D
It's more that they're unnecessary

Re: end game stats
Posted: 08 Jan 2011, 22:21
by smoth
I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control
For example zk has awards at the end of a match pretty cool feature of that game IMO
Re: end game stats
Posted: 08 Jan 2011, 22:24
by Jazcash
smoth wrote:I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control
For example zk has awards at the end of a match pretty cool feature of that game IMO
I hate to say this, but this.