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Crashes on Specific maps.
Posted: 08 Jan 2011, 20:11
by se5a
regardless of mods.
yes I've tried re-downloading.
this is happening on D-world and throne.
Re: Crashes on Specific maps.
Posted: 09 Jan 2011, 12:15
by esses-ss
Those maps are big (32x32, or greater)?
I can reproduce this issue on 0.82.7.1 (Win) + (BA 7.19 || BA 7.20) + Metal fields map (32x32). In case you cannot reproduce this issue then remove all map related cache files (pathcost etc.) and try again.
0.82.6 works fine.
Re: Crashes on Specific maps.
Posted: 09 Jan 2011, 20:23
by abma
Re: Crashes on Specific maps.
Posted: 23 Jan 2011, 10:30
by se5a
Any update on this?
disabling hang detection doesn't make any difference for me.
Re: Crashes on Specific maps.
Posted: 13 Mar 2011, 02:09
by se5a
Is there a work around for this?
I'd really like to be able to play some of these maps again.
(note, for me it's not just really big maps that are having problems, some 28x28 maps also - such as greenheaven)
Edit(greenheaven, not greenfields duh)
Re: Crashes on Specific maps.
Posted: 13 Mar 2011, 02:25
by SinbadEV
se5a wrote:Is there a work around for this?
I'd really like to be able to play some of these maps again.
(note, for me it's not just really big maps that are having problems, some 28x28 maps also - such as greenfields)
And looking in there it would seem that the issue has been resolved in the most recent revision (but not the officially "released" version).
There was, at one time, a way to test upcoming revisions... the link is here but I'm not sure if the information therein in current:
http://springrts.com/phpbb/viewtopic.php?f=12&t=10555
AKA: Install the latest revision and see if it crashes on big maps for you anymore.
Re: Crashes on Specific maps.
Posted: 13 Mar 2011, 02:39
by se5a
ah cool, thanks for that I'll have to try, I presume this wont work online though?
Re: Crashes on Specific maps.
Posted: 13 Mar 2011, 03:40
by SinbadEV
se5a wrote:ah cool, thanks for that I'll have to try, I presume this wont work online though?
Not unless you can find someone to also get the same revision on the test server.
Re: Crashes on Specific maps.
Posted: 14 May 2011, 04:10
by se5a
If someone wants to compile the latest rev I'll test it.
it's kind of frustrating that I can't play a large number of the more popular maps.
any idea why this is a problem on some systems but not others?
Re: Crashes on Specific maps.
Posted: 14 May 2011, 11:22
by abma
Re: Crashes on Specific maps.
Posted: 15 May 2011, 00:09
by se5a
Ok,
I copied my spring folder, downloaded
0.82.3-1871-g0b381e6_spring.7z
unpacked it into the copy, tried to run it, got an error, realized I needed some updated Dlls or something.. went looking found DLLs in:
0.82.3-1871-g0b381e6_mingwlibs.7z
(is there some instructions somewhere)
unpacked that into the copy, ran it again. some success this time but:
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Error opening cache\paths\Throne v12339111379.pe.zip
[f=0000000] Spring 0.82+.4.0 (0.82.3-1871-g0b381e6) has crashed.
[f=0000000] Spring 0.82+.4.0 (0.82.3-1871-g0b381e6) has crashed.
- infolog.txt
- BA 7.20 Throne Fail
- (131.62 KiB) Downloaded 108 times
lookeed in cache\paths\ and found that there was no "Throne v12339111379.pe.zip" in that folder.
So it seems to be having problems creating the paths.
So then I tried DSD which is working in the old version.
got further but froze up and I had to force close.
- infolog2.txt
- BA 7.20 DSD Fail
- (90.11 KiB) Downloaded 113 times
tried again just to be sure, and it loaded DSD the second time.
- infolog3.txt
- BA 7.20 DSD success
- (15.13 KiB) Downloaded 117 times
Re: Crashes on Specific maps.
Posted: 15 May 2011, 13:44
by abma
uh, sorry. next time please use the installer and install into an empty dir:
for example:
http://springrts.com/dl/buildbot/defaul ... b381e6.exe
can you try to set
HardwareThreadCount=1?
(either edit springsettings.cfg or start spring.exe and select "Edit settings" and then set it there...)
Re: Crashes on Specific maps.
Posted: 16 May 2011, 08:09
by se5a
Oh THATs the installer.
right. ok...
trying that and hardware threadcount=1
Re: Crashes on Specific maps.
Posted: 16 May 2011, 08:34
by se5a
Wooo!!!
HardwareThreadCount=1
IT WORKS! even in the old (current) version!
Thankyou! I can now play the FFA games!
So what does that do?
Re: Crashes on Specific maps.
Posted: 16 May 2011, 11:49
by abma
(some things of these are guesses, because i'm not familiar with this part of the code)
the pathfinder caches data for maps and creates this data with multipele threads. the count of threads is detected as count of cpu cores. the memory usage seems to depend on the mapsize * threads.
as you've 12 cpu-cores... this seems to be only an out of memory.
hardwarecthreadcount overwrites the automaticly detected value.
Re: Crashes on Specific maps.
Posted: 16 May 2011, 11:54
by abma
Re: Crashes on Specific maps.
Posted: 16 May 2011, 21:32
by se5a
Ahhh, yes that makes sense.