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Lava map any takers?

Posted: 06 Jan 2011, 12:32
by Cheesecan
Before I started working on my lobby, I was working on this map for some time.

Was gonna make the lava all bubbly and steamy with a red glow. Was even thinking of having it spew out little balls of magma now and then. And have the lava rise at some times(like in SC2) and leave behind it a mineral field deposit made out of features on the low area(s)(bottom corner area and maybe also on left- and right corner areas). And of course any units in there should die a horrible death. And you should not be able to be in the lava area(typemap maybe).

So I'm wondering if anyone would like to complete this map? I have 10240 x 10240 texture rendered and a 2048x2048 tif heightmap. There's also a Carrara 3D project file. I don't really have time to finish it myself anytime soon, that's why I am asking. Only serious offers(from people who could make the map like described using widgets) will be considered though.
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Re: Lava map any takers?

Posted: 06 Jan 2011, 14:00
by 1v0ry_k1ng
looks cool :-)

Re: Lava map any takers?

Posted: 06 Jan 2011, 14:44
by Beherith

Re: Lava map any takers?

Posted: 06 Jan 2011, 15:28
by Gota
But your lava pools dont buble ;_;

Re: Lava map any takers?

Posted: 06 Jan 2011, 15:29
by Beherith
Write a shader then :)

Re: Lava map any takers?

Posted: 06 Jan 2011, 15:30
by Sucky_Lord
That map looks badass, another starcraft2-like one, bit like seths ravine :)

Re: Lava map any takers?

Posted: 21 Jan 2011, 23:12
by bobthedinosaur
What happened on this project? I assume it would be difficult for texturing those 90' cliff faces but it seemed like a good map idea.

Re: Lava map any takers?

Posted: 21 Jan 2011, 23:45
by Cheesecan
bobthedinosaur wrote:What happened on this project? I assume it would be difficult for texturing those 90' cliff faces but it seemed like a good map idea.
Nobody took the offer..

Re: Lava map any takers?

Posted: 22 Jan 2011, 00:11
by knorke
i could make a gadget kills all units that happen to be in area X during time Y, thats not hard.
gfx wise for lava i had the idea of basically a plane that is under the map and if you raise that plane it clips through the terrain where it is low. plane would have some lava texture, maybe scrolling or w/e
dunno if would look good or how to do, someone make tut on spring "draw in world with gl" stuff.
workaround would be that the lava plane is actually a giant unit with no collision but dont know if want.

Re: Lava map any takers?

Posted: 23 Jan 2011, 20:31
by bobthedinosaur
wait? is there no water damage settings for acid like maps in spring?

Re: Lava map any takers?

Posted: 23 Jan 2011, 20:32
by smoth
there is a water damage setting.

Re: Lava map any takers?

Posted: 23 Jan 2011, 20:33
by Cheesecan
knorke wrote:i could make a gadget kills all units that happen to be in area X during time Y, thats not hard.
gfx wise for lava i had the idea of basically a plane that is under the map and if you raise that plane it clips through the terrain where it is low. plane would have some lava texture, maybe scrolling or w/e
dunno if would look good or how to do, someone make tut on spring "draw in world with gl" stuff.
workaround would be that the lava plane is actually a giant unit with no collision but dont know if want.
Maybe you can make a widget that raises/lowers water level that would make it easier since water can indeed have an acid setting. You can check out my lua metal spots widget on how to draw in the world btw.

Re: Lava map any takers?

Posted: 23 Jan 2011, 22:01
by MidKnight
Raising and lowering water levels in game has proven to be difficult so far.