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Use of the spring-mt in Zero-K

Posted: 02 Jan 2011, 12:04
by exciter
Hey,

how can I use the multi threaded spring version in the Zero-K lobby?
Is this possible?

thx

Re: Use of the spring-mt in Zero-K

Posted: 02 Jan 2011, 13:48
by Licho
Rename spring-mt to spring.exe

Re: Use of the spring-mt in Zero-K

Posted: 02 Jan 2011, 15:44
by exciter
Thanks it works :D

But what does this "lua-Draw (MT)" mean?

Re: Use of the spring-mt in Zero-K

Posted: 02 Jan 2011, 16:11
by SinbadEV
exciter wrote:Thanks it works :D

But what does this "lua-Draw (MT)" mean?
I have no idea and probably wouldn't anyways, but I'll save someone else a post by saying we need more context to answer this question...

Also, MT is not "production ready"... if it works, great, but you should be prepared for things to go wrong and be ready to report them.

Re: Use of the spring-mt in Zero-K

Posted: 02 Jan 2011, 16:43
by aegis
that's something along the lines of how much cpu time lua drawing takes (because of some shenanigans to do with lua drawing not actually happening fully multithreaded)

as for MT itself, I use it for every game with no crashes.

Re: Use of the spring-mt in Zero-K

Posted: 25 Jan 2011, 23:17
by Netherwolf
I'm using the Linux 64-bit client and I can't see buildings in MT.

My System:
Nvidia 9600
core i5 (quad) @ 2.67GHz
8GB ram
Ubuntu 10.10 x64
Engine, Lobby and Zero-K are all current as of January 25, 2011.

Help?

Re: Use of the spring-mt in Zero-K

Posted: 26 Jan 2011, 00:22
by Netherwolf
OK, I reset the spring settings. And I see buildings. But now LUA UI works for a few minutes then crashes.

Re: Use of the spring-mt in Zero-K

Posted: 26 Jan 2011, 07:33
by Google_Frog
Because it is highly experimental. Report all lua crashes with mt on mantis.