Page 1 of 2

Orcones?

Posted: 31 Dec 2010, 21:37
by Aero
I was going through the unit list for some reason, when I saw the Orcone (Armorco). I went to a map, and cheated one in. It's fully functional, but it doesn't appear in the ARM T3 gantry buildlist. I know that it has probably been left out due to balance issues, so this post isn't a request to bring it back. I would just like some info regarding its existence and exclusion from the buildlist.

Re: Orcones?

Posted: 31 Dec 2010, 21:45
by Aether_0001
I believe it was a "Krogoth+" that was present in early early BA and AA. I think they removed it because Core Krogs are supposed to be the biggest units, and it doesn't befit arm to have an even heavier fat guy than the core does, considering that arm is supposed to be more strategic/tactical rather than brute force-like.

Re: Orcones?

Posted: 31 Dec 2010, 22:04
by SinbadEV
there is a lot of "stuff under the hood" in many mods... this allows the developers to use "production" versions in "cheat mode" to play with balance.

Re: Orcones?

Posted: 31 Dec 2010, 23:12
by Aero
That makes sense.

Re: Orcones?

Posted: 31 Dec 2010, 23:46
by Aether_0001
There's also a random krogtaar. As far as I can tell it's just a core t3 maverick.

/give krogtaar

Re: Orcones?

Posted: 01 Jan 2011, 00:05
by Pxtl
Both of these were functional units in AA1.X, removed in AA2 (which became the basis of BA, sadly).

Re: Orcones?

Posted: 01 Jan 2011, 01:35
by Gota
Funny thing is that the Krogoth is actually shit...

Re: Orcones?

Posted: 01 Jan 2011, 23:36
by NOiZE
Perhaps buff it then =)

Re: Orcones?

Posted: 02 Jan 2011, 00:51
by Aero
Heh, maybe if the krog model was shrunk about 5%, and its speed was increased about 10%, and its health decreased about 5%, it would serve as more of an "experimental assault mech" than an OMGWTFKILLERROBOTS bot.

Re: Orcones?

Posted: 02 Jan 2011, 12:27
by Gota
Aero wrote:Heh, maybe if the krog model was shrunk about 5%, and its speed was increased about 10%, and its health decreased about 5%, it would serve as more of an "experimental assault mech" than an OMGWTFKILLERROBOTS bot.
The krogoth is too shit mainly cause there is a high risk of it dying to a commander.
Stop commanders fomr raping krogs and it can be a cool unit again.

Re: Orcones?

Posted: 02 Jan 2011, 13:26
by Johannes
Just don't send it alone and look around a bit and comms shouldnt be too big problem. Of course when it's mostly a walking nuke you'd want to send it alone but such is life. It's not that great unit either way, but maybe not so crap either in all cases.

Krog stats don't really have an impact on the game either way though. Lategame units like this are hard to judge for themselves too, you never get to 2 identical situations where getting them is an option, when you could make more educated view of it vs the alternatives.

Re: Orcones?

Posted: 02 Jan 2011, 13:44
by NOiZE
I havn't played in ages but buffing Krogs always sounds great!

But still D-gun should kill it in a single shot IMO.

Re: Orcones?

Posted: 02 Jan 2011, 13:55
by Gota
NOiZE wrote: But still D-gun should kill it in a single shot IMO.
sure as long as you triple the krog's weapon range :twisted:

Re: Orcones?

Posted: 02 Jan 2011, 18:13
by Aether_0001
Normally krog should be supported - usually the best idea is with just a radar and a jammer. Letting it die to coms is usually not a worry as long as you don't send it alone.

Re: Orcones?

Posted: 02 Jan 2011, 18:14
by Gota
right not enough that it costs 30k M it also needs an escort that usually dies when enetering the defensive perimeter of the enemy and than the Krog gets Dgunned.

Re: Orcones?

Posted: 02 Jan 2011, 18:32
by Hobo Joe
you should never send a krog without a couple kargs walking in front of it, or at least something decently tough with a little firepower.

Re: Orcones?

Posted: 02 Jan 2011, 19:07
by BaNa
eh if you send a krog alone it deserves dgunnage.

Re: Orcones?

Posted: 02 Jan 2011, 20:05
by Aether_0001
plus, radar / jammer will help you avoid resistance if you want to get into enemy base, and its also easy for finding coms.

Truly nothing should ever be sent alone.

Re: Orcones?

Posted: 02 Jan 2011, 20:16
by SinbadEV
You just need to send 4 or so Krogs... then they work. (at least in TA)

They also make pretty semi-mobile defenses while your building up a few.

Re: Orcones?

Posted: 03 Jan 2011, 13:41
by ginekolog
krog si fine, jsut have aks and some AA around.