gl.Text and colors.
Posted: 31 Dec 2010, 09:36
I cannot fathom it, in my infoboxoveride code:
http://pastebin.com/YTbgbQ6a
I can specify colors just fine,
however, add:
http://pastebin.com/Ee8atKQC
Which takes a defined color and builds it into a \#\#\#\# type string and I then insert it via:
it will print the \#\#\#\# instead of coloring my strings. REALLY QUEER. So why is it doing this, do you guys know?
http://pastebin.com/YTbgbQ6a
I can specify colors just fine,
however, add:
http://pastebin.com/Ee8atKQC
Which takes a defined color and builds it into a \#\#\#\# type string and I then insert it via:
Code: Select all
colors = VFS.Include("gamedata/colors.lua")
local ExoColor = tostring(colors["exoColor"].argb)
local RefColor = tostring(colors["refColor"].argb)
local MatColor = tostring(colors["matColor"].argb)