CT test-921 vs E323AI
Posted: 25 Dec 2010, 00:31
I made some tracing and found this:
So there is no limit for metal storage. *A AIs may have difficulties with this logic because they are heavy dependent on sensible storage limit. Is it hard for you to increase this storage dynamically on metal income? E.g. initial storage is 1000. When metal is over 1000 increase storage value also. When metal is less than do NOT decrease storage.
Also i wonder what is happening here:
I thought this is metal/rocks created everywhere (always 23 pieces) on the map, but they are triggered as enemies and not as features. Is there any mistake on game side? Please, clarify.
Code: Select all
[00:00] (II): mIncome = 0; mNow = 1000; mStorage = 1e+023
[00:00] (II): eIncome = 0; eNow = 1000; eStorage = 1000
Also i wonder what is happening here:
Code: Select all
[00:00] (II): CGroup::addUnit Mobile Headquarters (AI)(199, -1) to Group(0): range(128), speed(0), strength(1470), amount(1) [Mobile Headquarters (AI)(199, -1)]
[00:00] (II): CIntel::onEnemyCreated Unit(710)
[00:00] (II): CIntel::onEnemyCreated Unit(630)
[00:00] (II): CIntel::onEnemyCreated Unit(242)
[00:00] (II): CIntel::onEnemyCreated Unit(552)
[00:00] (II): CIntel::onEnemyCreated Unit(1366)
[00:00] (II): CIntel::onEnemyCreated Unit(419)
[00:00] (II): CIntel::onEnemyCreated Unit(852)
[00:00] (II): CIntel::onEnemyCreated Unit(259)
[00:00] (II): CIntel::onEnemyCreated Unit(750)
[00:00] (II): CIntel::onEnemyCreated Unit(332)
[00:00] (II): CIntel::onEnemyCreated Unit(626)
[00:00] (II): CIntel::onEnemyCreated Unit(693)
[00:00] (II): CIntel::onEnemyCreated Unit(302)
[00:00] (II): CIntel::onEnemyCreated Unit(832)
[00:00] (II): CIntel::onEnemyCreated Unit(681)
[00:00] (II): CIntel::onEnemyCreated Unit(936)
[00:00] (II): CIntel::onEnemyCreated Unit(1426)
[00:00] (II): CIntel::onEnemyCreated Unit(573)
[00:00] (II): CIntel::onEnemyCreated Unit(949)
[00:00] (II): CIntel::onEnemyCreated Unit(1455)
[00:00] (II): CIntel::onEnemyCreated Unit(97)
[00:00] (II): CIntel::onEnemyCreated Unit(441)
[00:00] (II): CIntel::onEnemyCreated Unit(1015)