Page 1 of 1
Bitmaps Problem black cm wont work etc...
Posted: 24 Dec 2010, 14:33
by Karl
http://pastebin.ca/2028142 ceg code
Klotzsmoke=klotz/smoke.tga;
Klotzboom=klotz/sparkboom.tga;
on Klotzsmoke i can't make it Black/darker using CM it just fails and makes it way more transparent
and on Klotzboom it is just a blacksquare i even used a alpha channel for it but it wont work
how i am doing it wrong?
Re: Bitmaps Problem black cm wont work etc...
Posted: 24 Dec 2010, 14:37
by SinbadEV
mediafire is fine, but I just wanted to point out that this forum supports 7z files as attachments
Re: Bitmaps Problem black cm wont work etc...
Posted: 24 Dec 2010, 14:40
by Karl
SinbadEV wrote:
mediafire is fine, but I just wanted to point out that this forum supports 7z files as attachments
Done
Re: Bitmaps Problem black cm wont work etc...
Posted: 26 Dec 2010, 14:51
by rattle
klotzsmoke:
try using opaque alpha values in the colorMap, i.e.
klotzboom:
opposite of above, try using values of 0.01 for the alpha
Re: Bitmaps Problem black cm wont work etc...
Posted: 26 Dec 2010, 15:05
by Karl
Oh thank you! Thank you! you will be mentioned in the credit list thanks again!
it works perfectly fine the Smoke gets properly black
just the Sparkboom not
and i see there is on bitmaps black outlines gives there somewhere a function that makes it so? Or did you do that all manualy?
Edit: bah for those black square problemm i think i need new glasses i made a typo <.<
Re: Bitmaps Problem black cm wont work etc...
Posted: 26 Dec 2010, 18:32
by rattle
If the alpha values near the borders aren't going down to 0 you'll see outlines. Are you using TGAs with proper alpha channels?
Re: Bitmaps Problem black cm wont work etc...
Posted: 26 Dec 2010, 18:37
by bobthedinosaur
use a png or TGA and go into gimp/ photo shop to make sure the edges have 0 (pure black) alpha channel
Re: Bitmaps Problem black cm wont work etc...
Posted: 26 Dec 2010, 18:50
by Karl
rattle wrote:If the alpha values near the borders aren't going down to 0 you'll see outlines. Are you using TGAs with proper alpha channels?
bobthedinosaur wrote:use a png or TGA and go into gimp/ photo shop to make sure the edges have 0 (pure black) alpha channel
uhh i am just adding alpha channels i never looked on the color type thing that shows RGBA
and thanks! i will try so i could probaly next week making a bitmaps assets for all to use
Re: Bitmaps Problem black cm wont work etc...
Posted: 28 Dec 2010, 01:07
by Karl
*bump*
uhh stupid question again how do i make the edges having 0?
also i am normaly using png the alpha channel looks fine but the rest looks like a white shit