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mesh deform

Posted: 22 Dec 2010, 00:16
by Wombat
well, same as GMN, i would love to play with mesh deform. every time i want to do something organic, i think 'meh, whats the point' :(

so, any chance we will see it in the nearest future ? it would be another big step in developement since knork's resource harvesting :(

xmass gift for me plox ? im too old to get candys :cry:

Re: mesh deform

Posted: 23 Dec 2010, 11:01
by Mr. Bob
I can not overstate how useful mesh deform and the ability to import actual animations into the engine would be.

Re: mesh deform

Posted: 24 Dec 2010, 03:08
by FLOZi
Very useful, of course.

I'd prefer to see per-object textures first, but I understand the reasons why we don't have such a thing currently that leads me to believe it will be a huge project to add something even as taken for granted as that.

All I'm saying is, patience is a virtue.

Re: mesh deform

Posted: 24 Dec 2010, 03:39
by Wombat
FLOZi wrote:I'd prefer to see per-object textures first
oh forgot about this one !

my main question is - is it even on the 'to do' list ? what are the chances we will ever see it in spring? coz of spring games i start getting 'Cremuss syndrome', and i find modeling organic stuff much funnier than robots (like these bob's bugs, wc3-a-like models i love)

Re: mesh deform

Posted: 24 Dec 2010, 09:16
by Mr. Bob
Of course, as much as mesh deform would be incredibly useful, I still think the biggest area that needs improvement is pathing.

Re: mesh deform

Posted: 25 Dec 2010, 23:40
by Neddie
Well, these two problems will attract entirely different types of programmers to solve them. You can request both in the same time frame.

Re: mesh deform

Posted: 26 Dec 2010, 22:40
by d-gun
mtr?

Re: mesh deform

Posted: 02 Jan 2011, 22:27
by AF
Monthly topic rotation

While the obvious counter to this request is that mesh deformation on a scale of thousands or hundreds of units has performance issues, Im surprised nobodies said this, as has been put forward for IK. Theres nothing stopping a successful project that has the scale of Dawn Of War I or smaller in this engine.

Re: mesh deform

Posted: 02 Jan 2011, 22:50
by Wombat
AF wrote:Theres nothing stopping a successful project that has the scale of Dawn Of War I or smaller in this engine.
except the lack of mesh deform? or what... im confused now.