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Lithosphere - Map generator

Posted: 16 Dec 2010, 19:31
by schmidt100
I just found this nice programm called "Lithosphere" in the web and askt my self if it might be usefull for spring? My GPU is far to slow to test it... so I was just impressed by the video:
http://www.youtube.com/watch?v=VE4bbDM5 ... r_embedded
So what do you think?
Link: http://lithosphere.codeflow.org/

Re: Lithosphere - Map generator

Posted: 16 Dec 2010, 19:39
by MidKnight
Looks a lot like WorldMachine, which is good, seeing that it's free. :-)
It also seems to use a lot of GLSL, some of which we might be able to hack up into Lua shaders that do cool stuff! (Argh is dead, long live MidKnight! :P )

I eagerly await Beherith's expert opinion on this. :wink:

Re: Lithosphere - Map generator

Posted: 16 Dec 2010, 20:41
by KaiserJ
looks very similar to worldmachine

what sorts of export settings can you have (looking for 16 bit bmp greyscale for the heightmap specifically)

Re: Lithosphere - Map generator

Posted: 16 Dec 2010, 21:02
by zwzsg
I'm always wary of realistic 3D generated terrains used as RTS maps. Looks good, but does it play good? I doubt it, RTS maps are better with clearly delimited cliffs and flat areas and ramps. Then this is a generic remark concerning all such software, nothing personal.

Re: Lithosphere - Map generator

Posted: 16 Dec 2010, 21:32
by Johannes
You can still import a heightmap and do just the texture with this.
Possibly it has a way too to improve your 8-bit heightmap into 16-bit in a way that improves it more than just using -l on compile. But this is just speculation, I don't even know if it can output 16-bit.

Re: Lithosphere - Map generator

Posted: 19 Dec 2010, 20:19
by Forboding Angel
well mapconv takes 16 bit now, has for a long while.

Re: Lithosphere - Map generator

Posted: 19 Dec 2010, 21:09
by Johannes
Forboding Angel wrote:well mapconv takes 16 bit now, has for a long while.
Ofc, why would anyone talk about making of 16 bit heightmap otherwise :D