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Proposal split tags maxslope and maxwater wrt to unit build

Posted: 16 Dec 2010, 08:17
by smoth
Ok, here is the deal, we have move def classes and we have the unit def.

in the unit def tags like:
minWaterDepth
maxWaterDepth
maxSlope

are also used in pathing AND where a building can be built.

so what I want to request is that the devs give us tags like:
minWaterDepth
maxWaterDepth
maxSlope
AND
minBuildableWaterDepth
maxBuildableWaterDepth
maxBuildableSlope

the buildable versions would allow us to specify a buildable slope without conflicting with unit movement.

Image
SMOTH IS FUCKING UP BA AGAIN!

ok, ok, here me out...

I can sit down and write a small bit of lua to add to unitdefs_post and it will create the needed tags.. aka your favorite brand of TA will not be effected.

Re: Proposal split tags maxslope and maxwater wrt to unit build

Posted: 16 Dec 2010, 18:40
by knorke
can you explain what
the buildable versions would allow us to specify a buildable slope without conflicting with unit movement.
means?
What use is it to make a unit buildable in a spot it can not reach or get away from?

Re: Proposal split tags maxslope and maxwater wrt to unit build

Posted: 17 Dec 2010, 11:40
by Forboding Angel
Well for example, sometimes units aren't mobile but internally are actually mobile units. Case in point, BA nanotower.

Re: Proposal split tags maxslope and maxwater wrt to unit build

Posted: 17 Dec 2010, 17:12
by Pxtl
I always assumed that stuffing the movement tags into the unit's unitdef was used for building. Is that not the case? That is, the distinction you need you can get depending on which file you put the tag in.

Re: Proposal split tags maxslope and maxwater wrt to unit build

Posted: 17 Dec 2010, 17:13
by smoth
not to my understanding.