Proposal split tags maxslope and maxwater wrt to unit build
Posted: 16 Dec 2010, 08:17
Ok, here is the deal, we have move def classes and we have the unit def.
in the unit def tags like:
minWaterDepth
maxWaterDepth
maxSlope
are also used in pathing AND where a building can be built.
so what I want to request is that the devs give us tags like:
minWaterDepth
maxWaterDepth
maxSlope
AND
minBuildableWaterDepth
maxBuildableWaterDepth
maxBuildableSlope
the buildable versions would allow us to specify a buildable slope without conflicting with unit movement.

SMOTH IS FUCKING UP BA AGAIN!
ok, ok, here me out...
I can sit down and write a small bit of lua to add to unitdefs_post and it will create the needed tags.. aka your favorite brand of TA will not be effected.
in the unit def tags like:
minWaterDepth
maxWaterDepth
maxSlope
are also used in pathing AND where a building can be built.
so what I want to request is that the devs give us tags like:
minWaterDepth
maxWaterDepth
maxSlope
AND
minBuildableWaterDepth
maxBuildableWaterDepth
maxBuildableSlope
the buildable versions would allow us to specify a buildable slope without conflicting with unit movement.

SMOTH IS FUCKING UP BA AGAIN!
ok, ok, here me out...
I can sit down and write a small bit of lua to add to unitdefs_post and it will create the needed tags.. aka your favorite brand of TA will not be effected.