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Space Bugs Collaboration

Posted: 15 Dec 2010, 19:33
by bobthedinosaur
To avoid flooding the WIP I am making a new thread on space bug progress, since several people have expressed interest with working on them.

So please share your work on this thread.

1st Download (more to come):
Here are the crab and snake bugs with UV's in obj and 3ds form.

Re: Space Bugs Collaboration

Posted: 15 Dec 2010, 20:31
by KaiserJ
i want to texture these; am i stepping on toes/

Re: Space Bugs Collaboration

Posted: 15 Dec 2010, 20:33
by smoth
they don't have toes to step on kaiser

Re: Space Bugs Collaboration

Posted: 15 Dec 2010, 20:59
by KaiserJ
squishing any pseudopods then 8)

Re: Space Bugs Collaboration

Posted: 15 Dec 2010, 21:13
by bobthedinosaur
no, please do. just share your results.

Re: Space Bugs Collaboration

Posted: 15 Dec 2010, 23:30
by Wombat
cant wait to come back home :D

also, i suggest u take a look at sy demon from dark colony ;)

Re: Space Bugs Collaboration

Posted: 15 Dec 2010, 23:41
by bobthedinosaur
Wombat wrote:take a look at sy demon from dark colony ;)
what do you meanby "sy demon"? I did a google search didn't find any thing but DC screen shots.

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 00:09
by Wombat
its a unit from DC, but ye, could be hard to find pics >> ill send u one later

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 00:48
by PicassoCT
Antlions from hl2 sneaking in?

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 02:40
by Wombat
found something

Image

basicly something with this head with more teeth Image

with huge talons? spikes ? blades? and small body

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 02:55
by bobthedinosaur
Uploaded the UV'ed rhino and wasp
Image
and
Image

I'm not really a fan of the rhino yet. Maybe a good texture will help, or maybe I should redo it.

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 03:00
by smoth
the head is ok, the legs need work.

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 04:33
by bobthedinosaur
i think I might redo that one (the rhino).

anyways heres the soldier (previously known as drone) and a nest:
Image

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 06:38
by bobthedinosaur
okay. redid the rhino. and made a new drone that looks more like a worker. the old drone can be a soldier, maybe?

Image
Image

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 06:45
by smoth
something looks really wack about your normals bob, is it the tool or all those edges on the flat one unwielded?

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 06:47
by smoth
here have a bouncy quadraped anim from my holloween project:

Code: Select all

walk()
{
	if(ISMOVING)
	{
	turn base		to x-axis <10>		speed	<100>;
	turn leg1  		to z-axis <-20> 	speed 	<235>;
	turn leg1  		to y-axis <-30>		speed 	<235>;
	turn leg4  		to z-axis <-20> 	speed 	<235>;
	turn leg4  		to y-axis <-30>		speed 	<235>;
	turn leg2  		to z-axis <0> 		speed 	<235>;
	turn leg2  		to y-axis <30>		speed 	<235>;
	turn leg3  		to z-axis <0> 		speed 	<235>;
	turn leg3  		to y-axis <30>		speed 	<235>;
	sleep 100;
	turn head		to x-axis <-10>		speed	<100>;
	sleep 100;
	}
	if(ISMOVING)
	{
	turn base		to x-axis <-10>		speed	<100>;	
	turn leg2  		to z-axis <-20> 	speed 	<235>;
	turn leg2  		to y-axis <-30>		speed 	<235>;
	turn leg3  		to z-axis <-20> 	speed 	<235>;
	turn leg3  		to y-axis <-30>		speed 	<235>;
	turn leg1  		to z-axis <0> 		speed 	<235>;
	turn leg1  		to y-axis <30>		speed 	<235>;
	turn leg4  		to z-axis <0> 		speed 	<235>;
	turn leg4  		to y-axis <30>		speed 	<235>;
	turn head		to x-axis <10>		speed	<100>;
	sleep 100;
	}
	turn head		to x-axis <0>		speed	<100>;
	sleep 100;
	turn base		to x-axis <0>		speed	<100>;
}

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 15:14
by bobthedinosaur
Nice. Is that for a spider like unit?

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 15:16
by knorke
I imported the snake and crab thing in upspring, but everything is one object?

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 18:59
by PicassoCT
Its raining Headcrabs.. HelloLUA, tall, venomous, sneaky and mean.
Image

http://springrts.com/phpbb/download/fil ... ew&id=5415


Texture is 128x128, modell itself is unchanged, applied smothing groups (not invented, nor related to smoth). Oh, and Permission to speak granted.

Re: Space Bugs Collaboration

Posted: 16 Dec 2010, 23:16
by smoth
cool!